The key thing to notice is, I now have the ability to create iterations, which extends well I can do.
要注意的关键点是,我们现在已经学会如何去创建迭代了,这大大扩展了我们能做的事情的范围。
And along the way I'm keeping track of how many iterations at the end I'll print how many iterations I took, before I return the final guess.
提到的方法去运行,并且我会跟踪到底,进行了多少次迭代,并在最后返回结果之前,显示进行了多少次迭代。
And since then there been at least 2 iterations of further stop gap measures, first European community adopted and then American are doing much the training.
至少有两次想要控制差距的措施,一个是欧盟采用的,然后美国也在作相似的训练工作。
So unlike Scratch where you pretty much had to say "repeat" ten times or whatever, or forever where it's just "forever" with for loops, -- can you actually specify a finite number of iterations -- and as I learned 15 years ago, finite is important.
所以不像Scratch,你大致上需要用,“repeat“10次或更多,或者需要不断地使用当它,是死循环时,你们能够指定出一个有限的迭代次数-,像我15年前学的,有穷的是重要的。
We're going to see variations of this, we're going to see a variation of it called recursion, a little later on, but for now we're just going to talk about how do we do iterations.
我们稍后会去,看它的变量,它的所谓的递归数的变量,但是现在我得先讲讲,怎么来实现迭代。
应用推荐