通过对几何模型层次细节技术和可见性裁剪技术的分析提出了一种实现实时绘制的有效算法。
After analyzing the level of details and culling technique, we bring up a valid algorithm for realizing real-time display.
评估改变工作量到这种层次的细节不是很容易,但是使用的技术和参考资料部分中讲述的完全一样。
Assessing varying workloads to this level of detail is unlikely to be easy, but the techniques are effectively the same as discussed in the Resources section.
这是一个很多技术发明的集合,导致更加透明和细节的声音,是另外一个层次。
It is the sum of so many technical innovations that gives access to a new level of transparency and resolution.
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