通过对几何模型层次细节技术和可见性裁剪技术的分析提出了一种实现实时绘制的有效算法。
After analyzing the level of details and culling technique, we bring up a valid algorithm for realizing real-time display.
评估改变工作量到这种层次的细节不是很容易,但是使用的技术和参考资料部分中讲述的完全一样。
Assessing varying workloads to this level of detail is unlikely to be easy, but the techniques are effectively the same as discussed in the Resources section.
这是一个很多技术发明的集合,导致更加透明和细节的声音,是另外一个层次。
It is the sum of so many technical innovations that gives access to a new level of transparency and resolution.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
采用连续细节层次快速绘制技术,按照地形的局部起伏程度和用户视点信息动态确定绘制时的地形网格。
The algorithm adopted continuous level of detail for fast rendering, and dynamically generated terrain meshes according to the roughness of terrain and information of the viewpoint.
综述了利用层次细节模型(LOD)技术对多边形表面进行简化的最新技术。
This paper covers the recent techniques of polygon simplification in order to produce Levels of Details (LOD).
运用层次处理技术调整图像的密度和对比度,运用锐化处理技术实施影像细节的增强。
The density and contrast of images were adjusted by the gradation processing, the tiny construction of images was enhanced by the edge enhancement.
运用层次处理技术调整图像的密度和对比度,运用锐化处理技术实施影像细节的增强。
The density and contrast of images were adjusted by the gradation processing, the tiny construction of images was enhanced by the edge enhancement.
应用推荐