简陋的建筑使他想起一帧钢版画,或许是旧版《保尔和弗吉尼亚》里的插图。
Something in its poor architecture recalled a steel engraving, perhaps one from an old edition of Paul et Virginie.
它存储子图形对象在每帧的状态。
帧缓冲区驱动程序通常有三层。
图2显示了最终渲染过程中的样帧。
Figure 2 shows example frames from the final rendering process.
这需要对每帧图像都进行转换。
鼠标按下时间越长,帧回退得越远。
Send the frames further back in time the longer the mouse button is pressed.
帧速率越高,这一步骤耗时就要越少。
The higher the frame-rate, the less time there is to do this work.
摄像机每秒钟拍摄30张(帧)图片。
A video camera takes a picture of a scene. It does this at a frame rate of 30 frames per second.
它可以有选择地将堆栈帧地址作为参数。
探测器函数然后保存帧并注销自身的注册。
The probe function then saves a frame and deregisters itself.
将一个消息与下一个分离(分帧)。
对到达给定pad 的帧调用探测器函数。
Probe functions get called on every frame that reaches a given pad.
堆栈帧的第一个部分是非易失性寄存器保存区。
The first part of the stack frame is the non-volatile register save area.
创建渲染目录,放置所有临时和最终渲染的帧。
Create the render directory to place all of temporary and finalized rendered frames in.
图1是反汇编程序生成的分帧输出的屏幕快照。
Figure 1 is a screen capture of the framed output generated by the disassembler.
极大帧选项在哪里?
否则,此函数返回FALSE,从而丢弃此帧。
Otherwise, this function returns FALSE, causing the frame to be dropped.
如果暂挂一个线程,则其堆栈帧显示为子元素。
If the thread is suspended, its stack frames are shown as child elements.
为了创建动画你需要在每个动画帧之间移动物体。
To create animation you need to move the objects between each frame of animation.
本文为每个组件帧使用 0.7 兆像素的贴片。
This article uses 0.7 megapixel tiles for each component frame.
SCTP在数据传输中提供了消息分帧功能。
电影摄像机通常是以大约一秒24帧的速度运转的。
Movie cameras typically operate at a speed of about 24 frames per second.
如果需要,输入mtu 9252——设置巨型帧。
一个主要差别是Flash不获取每帧的快照。
One key difference is that Flash doesn't take a snapshot of each frame.
如果需要,输入mtu 9252——设置巨型帧。
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