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  • 简陋的建筑使他想起一帧钢版画,或许是旧版《保尔和弗吉尼亚》里的插图。

    Something in its poor architecture recalled a steel engraving, perhaps one from an old edition of Paul et Virginie.

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  • 它存储子图形对象在每帧的状态。

    It stores the state of the Sprite objects at each frame.

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  • 帧缓冲区驱动程序通常有三层。

    The framebuffer driver normally has three layers.

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  • 图2显示了最终渲染过程中的样帧。

    Figure 2 shows example frames from the final rendering process.

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  • 这需要对每帧图像都进行转换。

    This requires every single frame to get converted.

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  • 鼠标按下时间越长,帧回退得越远。

    Send the frames further back in time the longer the mouse button is pressed.

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  • 帧速率越高,这一步骤耗时就要越少。

    The higher the frame-rate, the less time there is to do this work.

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  • 摄像机每秒钟拍摄30张(帧)图片。

    A video camera takes a picture of a scene. It does this at a frame rate of 30 frames per second.

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  • 它可以有选择地将堆栈帧地址作为参数。

    It optionally takes a stack frame address as an argument.

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  • 探测器函数然后保存帧并注销自身的注册。

    The probe function then saves a frame and deregisters itself.

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  • 将一个消息与下一个分离(分帧)。

    Separating one message from the next (framing).

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  • 对到达给定pad 的帧调用探测器函数。

    Probe functions get called on every frame that reaches a given pad.

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  • 堆栈帧的第一个部分是非易失性寄存器保存区。

    The first part of the stack frame is the non-volatile register save area.

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  • 创建渲染目录,放置所有临时和最终渲染的帧。

    Create the render directory to place all of temporary and finalized rendered frames in.

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  • 图1是反汇编程序生成的分帧输出的屏幕快照。

    Figure 1 is a screen capture of the framed output generated by the disassembler.

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  • 极大帧选项在哪里?

    Where is the jumbo frames option?

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  • 否则,此函数返回FALSE,从而丢弃此帧。

    Otherwise, this function returns FALSE, causing the frame to be dropped.

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  • 如果暂挂一个线程,则其堆栈帧显示为子元素。

    If the thread is suspended, its stack frames are shown as child elements.

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  • 为了创建动画你需要在每个动画帧之间移动物体。

    To create animation you need to move the objects between each frame of animation.

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  • 本文为每个组件帧使用 0.7 兆像素的贴片。

    This article uses 0.7 megapixel tiles for each component frame.

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  • SCTP在数据传输中提供了消息分帧功能。

    SCTP provides for message framing in data transfer.

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  • 电影摄像机通常是以大约一秒24帧的速度运转的。

    Movie cameras typically operate at a speed of about 24 frames per second.

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  • 如果需要,输入mtu 9252——设置巨型帧。

    Enter mtu 9252 — Sets jumbo frames, if required.

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  • 一个主要差别是Flash不获取每帧的快照。

    One key difference is that Flash doesn't take a snapshot of each frame.

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  • 如果需要,输入mtu 9252——设置巨型帧。

    Enter mtu 9252 — Sets jumbo frames, if they are required.

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