• 这个第二网络使用巨大帧来获得好的性能。

    This second network uses jumbo frames for good performance.

    youdao

  • 帧缓冲区驱动程序通常有三层。

    The framebuffer driver normally has three layers.

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  • 图2显示了最终渲染过程中的样帧。

    Figure 2 shows example frames from the final rendering process.

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  • 这需要对每帧图像都进行转换。

    This requires every single frame to get converted.

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  • 鼠标按下时间越长,帧回退得越远。

    Send the frames further back in time the longer the mouse button is pressed.

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  • 帧速率越高,这一步骤耗时就要越少。

    The higher the frame-rate, the less time there is to do this work.

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  • 它可以有选择地将堆栈帧地址作为参数。

    It optionally takes a stack frame address as an argument.

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  • 当帧内容有变化的时候游戏才会被更新。

    The game is updated with the time difference of the previous frame.

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  • 然后我可以围绕动画框架的表面逐帧移动实例。

    I can then move that instance around the surface of the movie frame by frame.

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  • 设定正确的帧速率是很重要的。

    It is important to set the correct frame rate.

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  • 堆栈帧的第一个部分是非易失性寄存器保存区。

    The first part of the stack frame is the non-volatile register save area.

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  • 身体和帧是一个混合单体结构。

    The body and frame are a hybrid monocoque structure.

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  • 极大帧选项在哪里?

    Where is the jumbo frames option?

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  • 这个图像在23帧内完成,所以马上开始移动。

    This image was taken 23 frames in, so it's just beginning its movement.

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  • 否则,此函数返回FALSE,从而丢弃此帧。

    Otherwise, this function returns FALSE, causing the frame to be dropped.

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  • 数据帧包含控制帧所引用的数据。

    The data frame contains data referenced by the control frame.

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  • 为了创建动画你需要在每个动画帧之间移动物体。

    To create animation you need to move the objects between each frame of animation.

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  • 默认情况下,swing帧出现在屏幕的左上角。

    By default, a Swing frame appears in the top left corner of the screen.

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  • 保持一个静止帧作为代理。

    Keep one frame as a proxy.

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  • 一个主要差别是Flash不获取每帧的快照。

    One key difference is that Flash doesn't take a snapshot of each frame.

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  • 不过它却是如何建立和销毁堆栈帧的一个很好的例子。

    However, it is a good example of how to set up and tear down a stack frame.

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  • 当然了,加速度也可能只是屏幕帧速的不同导致的罢了。

    Of course this acceleration could just be due to the screen capture frame rate.

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  • 这些帧必须包含一个发起升级的请求的响应。

    These frames MUST include a response to the request that initiated the Upgrade.

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  • 每一帧调用绘制的数量。保持尽可能低的水平。

    The number of draw calls per frame. Keep it as low as possible.

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  • 最简单的分页表经常是维护一个帧表和一个页表。

    The simplest page table systems often maintain a frame table and a page table.

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  • 让我们来介绍一下AIX 5l中页帧方面一项重要的变化。

    Let's discuss one important change in AIX 5l with respect to page frames.

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  • 在动画窗口下复制第一帧,将地图图层往左边移动。

    In animation window duplicate the first frame and move the map layer towards the left.

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  • 目标输入帧也可以得到设置,但是这可能会是多余的。

    The target input pins could have been set too, but this would be redundant.

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  • 噢,是的,我们使用一个偏移量来获得每个数据帧序列的一个窗口。

    Oh yeah, we used an offset to get a window for each data frame row.

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  • 噢,是的,我们使用一个偏移量来获得每个数据帧序列的一个窗口。

    Oh yeah, we used an offset to get a window for each data frame row.

    youdao

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