这个第二网络使用巨大帧来获得好的性能。
帧缓冲区驱动程序通常有三层。
图2显示了最终渲染过程中的样帧。
Figure 2 shows example frames from the final rendering process.
这需要对每帧图像都进行转换。
鼠标按下时间越长,帧回退得越远。
Send the frames further back in time the longer the mouse button is pressed.
帧速率越高,这一步骤耗时就要越少。
The higher the frame-rate, the less time there is to do this work.
它可以有选择地将堆栈帧地址作为参数。
当帧内容有变化的时候游戏才会被更新。
The game is updated with the time difference of the previous frame.
您还希望swing帧以特定的方式显示。
You also want your Swing frame to present itself in a specific manner.
然后我可以围绕动画框架的表面逐帧移动实例。
I can then move that instance around the surface of the movie frame by frame.
设定正确的帧速率是很重要的。
堆栈帧的第一个部分是非易失性寄存器保存区。
The first part of the stack frame is the non-volatile register save area.
身体和帧是一个混合单体结构。
极大帧选项在哪里?
这个图像在23帧内完成,所以马上开始移动。
This image was taken 23 frames in, so it's just beginning its movement.
否则,此函数返回FALSE,从而丢弃此帧。
Otherwise, this function returns FALSE, causing the frame to be dropped.
数据帧包含控制帧所引用的数据。
The data frame contains data referenced by the control frame.
为了创建动画你需要在每个动画帧之间移动物体。
To create animation you need to move the objects between each frame of animation.
自最后一帧改变的屏幕位置。
默认情况下,swing帧出现在屏幕的左上角。
By default, a Swing frame appears in the top left corner of the screen.
保持一个静止帧作为代理。
一个主要差别是Flash不获取每帧的快照。
One key difference is that Flash doesn't take a snapshot of each frame.
不过它却是如何建立和销毁堆栈帧的一个很好的例子。
However, it is a good example of how to set up and tear down a stack frame.
当然了,加速度也可能只是屏幕帧速的不同导致的罢了。
Of course this acceleration could just be due to the screen capture frame rate.
这些帧必须包含一个发起升级的请求的响应。
These frames MUST include a response to the request that initiated the Upgrade.
每一帧调用绘制的数量。保持尽可能低的水平。
The number of draw calls per frame. Keep it as low as possible.
让我们来介绍一下AIX 5l中页帧方面一项重要的变化。
Let's discuss one important change in AIX 5l with respect to page frames.
在动画窗口下复制第一帧,将地图图层往左边移动。
In animation window duplicate the first frame and move the map layer towards the left.
目标输入帧也可以得到设置,但是这可能会是多余的。
The target input pins could have been set too, but this would be redundant.
目标输入帧也可以得到设置,但是这可能会是多余的。
The target input pins could have been set too, but this would be redundant.
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