• To make use of these coordinates, we must first re-define them in terms of the visible area of the viewing frustum.

    了利用好这些坐标,我们首先需根据视图锥截体的可视区重新定义它们。

    youdao

  • The viewing frustum has an origin (0, 0) at the center of the screen, while screen coordinates have an origin at the upper left of the screen.

    视图锥截体的原点(,0)屏幕中心,而屏幕坐标的则在屏幕的左上角。

    youdao

  • The viewing frustum has an origin (0, 0) at the center of the screen, while screen coordinates have an origin at the upper left of the screen.

    视图锥截体的原点(,0)屏幕中心,而屏幕坐标的则在屏幕的左上角。

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定