To make use of these coordinates, we must first re-define them in terms of the visible area of the viewing frustum.
了利用好这些坐标,我们首先需根据视图锥截体的可视区重新定义它们。
The viewing frustum has an origin (0, 0) at the center of the screen, while screen coordinates have an origin at the upper left of the screen.
视图锥截体的原点(,0)屏幕中心,而屏幕坐标的则在屏幕的左上角。
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