Experiments show that the method can effectively satisfy the real time rendering of large-scale battlefield electromagnetic environment.
实验表明,该方法能够较好满足大规模战场电磁环境实时可视化的要求。
Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.
多分辨率建模作为解决大面积地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Modern Graphics Processing Unit (or GPU) has powerful parallel computing capability, and thus using GPU to accelerate the real time rendering of highly detailed surfaces is an effective approach.
GPU处理具有较高的并行度,利用GPU对细节复杂模型的绘制进行加速是一个有效加速途径。
A simple performance metric is wall clock time, or measuring the real-world delay between a request for a page and a finished rendering.
一个简单的性能指标是挂钟时间(wallclock time),或测量页面请求与完成呈现之间的实际延迟。
The system provides real-time rendering of three-dimensional angiographic data and can visualize such projections in a stereoscopic (virtual reality) manner using special glasses.
此系统可提供实时三维血管造影的表现资料和使用特殊的眼镜可看见立体样的投影。
Rendering quality and scene complexity are often limited because of the real-time constraint.
绘制质量和场景的复杂性常常因为实时要求而受到限制。
The rendering picture quality and scene complexity is often restricted due to real-time constraint.
图形绘制的质量和复杂性常受到实时性要求的限制。
The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.
实验结果表明该模型能实现地形场景的实时浏览,提高地形场景的绘制效率。
The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.
实验结果表明,该算法有效地解决了绘制速度与质量之间的矛盾,较好地实现了大规模地形场景的实时快速漫游。
Real time rendering of light scattering effect is one of the difficult problems in computer graphics.
光线散射效果的绘制对于增强计算机生成图形的真实感具有十分重要的作用。
The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.
虚拟重建的过程主要包括数据获取、场景建模、漫游系统和实时渲染等。
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).
在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
By constructing momentum theorem collision model and employing addressable, double-buffered graphic rendering technology and the real-time simulation of momentum theorem is implemented.
通过构造出质系动量系统碰撞模型和采用线性编址双缓冲图形绘制技术,实现了质系动量定理的实时仿真。
As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.
对利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步的研究成果。
The real time fur rendering was realized based on GPU to improve the fur rendering speed.
利用顶点绘制器来实现在GPU中进行毛发渲染,加快了绘制速度。
Using these algorithms, the rendering and control of implicit surface can be treated in real time.
这些算法使得隐函数曲面的重复绘制和控制都能实时进行。
The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.
实验结果表明,文中算法解决了平行分割阴影图算法的冗余渲染问题,提高了渲染效率和场景阴影质量。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
进而引出了动态多细节水平地形渲染的实时算法,并给出其实现过程及实验结果。
Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.
真实感实时绘制是在当前图形算法和硬件条件限制下提出的在一定时间内完成真实感绘制的技术。
The terrain rendering field is concerned with how to render all these magnificent natural features in real-time.
地形渲染领域主要关心如何把这些美丽的自然景象用一种实时的方法渲染出来。
Studying and implementing the real-time rendering of the virtual scenes.
研究与实现了真实感场景的实时渲染。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
The modeling and real-time rendering technology of irregular fuzzy object is problem and focus in virtual reality technical research field.
不规则模糊物体的建模及其实时显示技术一直以来都是虚拟现实技术研究中的热点与难点。
Research on real time rendering of realistic tree is a focus field of computer graphic all the time, because complicate detail structure of tree makes it very difficult to model, store, rendering.
真实感树木实时绘制研究一直以来都是计算机图形学的一个热点领域,因为树木复杂的细节结构使其无论是在建模、存储还是绘制上都存在相当大的困难。
The calculation of radiance fields are done for each object individually in the precomputing process while iterations are finished in real-time rendering.
在预处理阶段,本算法对场景内每个刚体分别计算其辐射场,而在渲染阶段,本算法迭代计算每个物体的入射光。
The dynamically created primitive strip by the GeometryShader, image-based rendering method and the FFT-based flow control method make the real-time rendering dynamic grass blade possible.
采用基于快速傅里叶变换(FFT)技术控制叶片的运动,是一种简单有效的运动控制方法,可以使大量随风摆动叶片的实时绘制成为可能。
The experiment results show that this approach can achieve good performance for real-time rendering of massive terrain dataset.
实验结果表明,该研究成果能够实现真实感海量地形数据的实时可视化与交互操作。
The experiment results show that this approach can achieve good performance for real-time rendering of massive terrain dataset.
实验结果表明,该研究成果能够实现真实感海量地形数据的实时可视化与交互操作。
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