After all, if the Fox Engine can put out real-time rendering like this on current gen consoles, even mild improvements in the hardware should give developers a great deal more room to work.
The ILM guys have a deep fascination with realtimerendering (30 frames per second rather than potentially long render hours for 1 frame) and the LucasArts guys have loved exploring what is involved in rendering photo real characters and environments, and we can significantly increase our rendering fidelity.
The problem with this half-witted strategy is that at some point in time, most likely in the next few months, real inflation will exceed the yields these bonds are paying, rendering them unattractive.