Get number polygons in destination object.
获取目标物体多边形面的数量。
The created polygons will always face the view.
被创造的多角形总将面对看法。
First, there is a method ST_Centroid defined for polygons.
首先,有一个为多边形定义的方法 ST_Centroid。
This means that some cubes can contain the same polygons.
这就意味着一些立方体可能包含着同一个多边形。
You can easily draw four-sided polygons in Processing with quad.
在Processing内使用quad可以很容易地绘制有四个边的多边形。
Similarly, state and county boundaries can be represented with polygons.
类似地,州和国家边界可以用多边形表示。
In Face and Edge modes it is used to extrude and position new polygons.
在面和边的模式下它可以用来提取和定位新的多边形。
Basic shapes: rectangles, circles, ellipses, lines, polylines, and polygons.
基本形状:矩形、圆、椭圆、直线、折线以及多边形。
Build with an efficient topology - use polygons only where you need them.
建立一个有效率的拓扑,只有当你需要时才使用多边形。
The manufacturer had an existing table with the depot polygons already defined.
制造商有一个已经定义了维修站多边形的现成的表。
You might have noticed that every child has less polygons then it's parent.
你可以注意到每个‘孩子’都比他的‘父亲’有更少的多边形。
If the model is a single closed object, all polygons will now be consistent.
如果模型是一个封闭物体,那所有多边形顶点的排序顺序已经一致。
At the moment, only the polygons pointed towards the light source will be lit.
在我们的场景里,只有朝向光源的多边形是被照亮的。
For this step a human model with low number of polygons and a clip is necessary.
对于这一个步骤有多角形和修剪的低精度的一个人类的模型是必需的。
To increase at runtime the number of visible polygons from a low detail polygonal model.
分割-在运行时,在底层细节的多边形模型的基础上,提升直观的多边形数量。
I take it we are all reasonably familiar with the concept of Points and Polygons...?
我是否可以合理地,我们都与点和多边形的概念,熟悉…?
Computing the intersections of a large number of polygons can be very time consuming.
计算庞大数量多边形的交叉点是非常花时间的。
Both GeoRSS formats support basic feature geometries (points, lines, boxes, and polygons).
这两种georss格式都支持基本的地理特征(点、线、边框和多边形)。
Some peoples were confused why I used so many polygons for Windows and some other parts.
很多人不明白我为什么使用如此多的面数在窗户和其他的一些地方。
This can definitely occur with a 3d game, where at a certain time too many polygons get shown.
尤其是3D游戏,当一定的时间里显示过多的多边形时。
Consider drawing polygons tracing the edge of certain layers with heights equal to the cloud tops.
考虑绘制跟踪高度等于云顶的特定图层边缘的多边形。
Notice how you can create squares, polygons, and circles with names of your choice in the URL field.
注意如何在UR l字段中用您选择的名称创建正方形、多边形和圆形。
"My job is to convince you that the stack of polygons on the screen is actually alive," he says.
他说:“我的工作是说服你,屏幕上那个几何体真是活的。”
This repeats recursively for each new 'correct' polygon until no more neighboring polygons can be found.
对每个处理后的多边形递归执行这个步骤,直到没有邻接多边形。
After reading in the Step 1 pie chart, polygons specified by the triangle vertices file are drawn on the Step 1 chart.
在读入步骤1的饼图后,将在步骤1的图表中绘制由三角形顶点文件指定的多边形。
The island shape determines which areas are water and which are land. Lakes are water polygons that aren't oceans.
岛屿的形状决定了哪些区域是水哪些是陆地。标记为水的多边形除了海洋就是湖泊。
At the middle level, a portable graphics engine provides support for line draws, area fills, polygons, clipping, and color models.
在中间层,可移植的图形引擎提供对线的绘制、区域的填充、多边形、裁剪以及颜色模型的支持。
Convex polygons are a usefulrepresentation, since we know that there are no obstructions between any twopoints inside a polygon.
凸多边形是一个很有用的表示法,因为我们知道凸多边形内部任意两点之间没有障碍。
There's support for native playback of audio and video files, and the Canvas element, with support for animated 2-d polygons and text.
IE 9 Beta支持本地播放音频视频文件,支持画布元素,还支持2d多边形动画与文本。
There's support for native playback of audio and video files, and the Canvas element, with support for animated 2-d polygons and text.
IE 9 Beta支持本地播放音频视频文件,支持画布元素,还支持2d多边形动画与文本。
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