• Get number polygons in destination object.

    获取目标物体多边形面的数量。

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  • The created polygons will always face the view.

    被创造的多角形总将面对看法。

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  • TheNavMesh stores this surface as convex polygons.

    导航网格把这个表面存为凸多边形。

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  • First, there is a method ST_Centroid defined for polygons.

    首先,有一个为多边形定义的方法 ST_Centroid。

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  • This means that some cubes can contain the same polygons.

    这就意味着一些立方体可能包含着同一个多边形。

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  • You can easily draw four-sided polygons in Processing with quad.

    在Processing内使用quad可以很容易地绘制有四个边的多边形。

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  • Similarly, state and county boundaries can be represented with polygons.

    类似地,州和国家边界可以用多边形表示。

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  • In Face and Edge modes it is used to extrude and position new polygons.

    在面和边的模式下它可以用来提取和定位新的多边形。

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  • Basic shapes: rectangles, circles, ellipses, lines, polylines, and polygons.

    基本形状:矩形、圆、椭圆、直线、折线以及多边形。

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  • Build with an efficient topology - use polygons only where you need them.

    建立一个有效率的拓扑,只有当你需要时才使用多边形。

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  • The manufacturer had an existing table with the depot polygons already defined.

    制造商有一个已经定义了维修站多边形的现成的表。

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  • If the model is a single closed object, all polygons will now be consistent.

    如果模型是一个封闭物体,那所有多边形顶点的排序顺序已经一致。

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  • At the moment, only the polygons pointed towards the light source will be lit.

    在我们的场景里,只有朝向光源的多边形是被照亮的。

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  • To increase at runtime the number of visible polygons from a low detail polygonal model.

    分割-在运行时,在底层细节的多边形模型的基础上,提升直观的多边形数量。

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  • Computing the intersections of a large number of polygons can be very time consuming.

    计算庞大数量多边形的交叉点是非常花时间的。

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  • Both GeoRSS formats support basic feature geometries (points, lines, boxes, and polygons).

    这两种georss格式都支持基本的地理特征(点、线、边框和多边形)。

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  • This can definitely occur with a 3d game, where at a certain time too many polygons get shown.

    尤其是3D游戏,当一定的时间里显示过多的多边形时。

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  • Consider drawing polygons tracing the edge of certain layers with heights equal to the cloud tops.

    考虑绘制跟踪高度等于云顶的特定图层边缘的多边形。

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  • Notice how you can create squares, polygons, and circles with names of your choice in the URL field.

    注意如何在UR l字段中用您选择的名称创建正方形、多边形和圆形。

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  • "My job is to convince you that the stack of polygons on the screen is actually alive," he says.

    他说:“我的工作是说服你,屏幕上那个几何体真是活的。”

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  • This repeats recursively for each new 'correct' polygon until no more neighboring polygons can be found.

    对每个处理后的多边形递归执行这个步骤,直到没有邻接多边形。

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  • After reading in the Step 1 pie chart, polygons specified by the triangle vertices file are drawn on the Step 1 chart.

    在读入步骤1的饼图后,将在步骤1的图表中绘制由三角形顶点文件指定的多边形。

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  • The island shape determines which areas are water and which are land. Lakes are water polygons that aren't oceans.

    岛屿的形状决定了哪些区域是水哪些是陆地。标记为水的多边形除了海洋就是湖泊。

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  • At the middle level, a portable graphics engine provides support for line draws, area fills, polygons, clipping, and color models.

    在中间层,可移植的图形引擎提供对线的绘制、区域的填充、多边形、裁剪以及颜色模型的支持。

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  • Convex polygons are a usefulrepresentation, since we know that there are no obstructions between any twopoints inside a polygon.

    凸多边形是一个很有用的表示法,因为我们知道凸多边形内部任意两点之间没有障碍。

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  • The use of transparency within a shape not only reduces the amount of polygons used but also makes the shape easier to work with.

    模型透明通道的使用不仅是减少使用的多边形数量,而且是让模型更容易的工作。

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  • There's support for native playback of audio and video files, and the Canvas element, with support for animated 2-d polygons and text.

    IE 9 Beta支持本地播放音频视频文件,支持画布元素,还支持2d多边形动画与文本。

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  • You can also easily attach different components (markers, information texts, controls, ground overlays, polygons, polylines) to the map.

    您还可以轻松向地图添加几个不同的组件(标记、信息文本、控件、地表覆盖、多边形、多段线)。

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  • You can also easily attach different components (markers, information texts, controls, ground overlays, polygons, polylines) to the map.

    您还可以轻松向地图添加几个不同的组件(标记、信息文本、控件、地表覆盖、多边形、多段线)。

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