• TheNavMesh stores this surface as convex polygons.

    导航网格把这个表面存为凸多边形。

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  • This means that some cubes can contain the same polygons.

    这就意味着一些立方体可能包含着同一个多边形。

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  • You can easily draw four-sided polygons in Processing with quad.

    在Processing内使用quad可以很容易地绘制有四个边的多边形。

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  • In Face and Edge modes it is used to extrude and position new polygons.

    在面和边的模式下它可以用来提取和定位新的多边形。

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  • Basic shapes: rectangles, circles, ellipses, lines, polylines, and polygons.

    基本形状:矩形、圆、椭圆、直线、折线以及多边形。

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  • The manufacturer had an existing table with the depot polygons already defined.

    制造商有一个已经定义了维修站多边形的现成的表。

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  • At the moment, only the polygons pointed towards the light source will be lit.

    在我们的场景里,只有朝向光源的多边形是被照亮的。

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  • How do I construct polygons from an array of edge start points and end points?

    我如何从一个数组构造多边形的边缘开始点和结束点的?

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  • To increase at runtime the number of visible polygons from a low detail polygonal model.

    分割-在运行时,在底层细节的多边形模型的基础上,提升直观的多边形数量。

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  • Computing the intersections of a large number of polygons can be very time consuming.

    计算庞大数量多边形的交叉点是非常花时间的。

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  • Both GeoRSS formats support basic feature geometries (points, lines, boxes, and polygons).

    这两种georss格式都支持基本的地理特征(点、线、边框和多边形)。

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  • This can definitely occur with a 3d game, where at a certain time too many polygons get shown.

    尤其是3D游戏,当一定的时间里显示过多的多边形时。

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  • Consider drawing polygons tracing the edge of certain layers with heights equal to the cloud tops.

    考虑绘制跟踪高度等于云顶的特定图层边缘的多边形。

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  • Notice how you can create squares, polygons, and circles with names of your choice in the URL field.

    注意如何在UR l字段中用您选择的名称创建正方形、多边形和圆形。

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  • "My job is to convince you that the stack of polygons on the screen is actually alive," he says.

    他说:“我的工作是说服你,屏幕上那个几何体真是活的。”

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  • This repeats recursively for each new 'correct' polygon until no more neighboring polygons can be found.

    对每个处理后的多边形递归执行这个步骤,直到没有邻接多边形。

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  • This paper had been carrying out a study on the layout technology of arbitrary polygons with two-step theory.

    本文采用二步法对任意多边形的优化排样技术进行了研究。

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  • After reading in the Step 1 pie chart, polygons specified by the triangle vertices file are drawn on the Step 1 chart.

    在读入步骤1的饼图后,将在步骤1的图表中绘制由三角形顶点文件指定的多边形。

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  • The island shape determines which areas are water and which are land. Lakes are water polygons that aren't oceans.

    岛屿的形状决定了哪些区域是水哪些是陆地。标记为水的多边形除了海洋就是湖泊。

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  • This algorithm can be used to calculate not only intersection but also set-theoretic differences and union of two polygons .

    该算法不仅可以求多边形的“交”,而且可以求多边形的“并”和“差”。

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  • At the middle level, a portable graphics engine provides support for line draws, area fills, polygons, clipping, and color models.

    在中间层,可移植的图形引擎提供对线的绘制、区域的填充、多边形、裁剪以及颜色模型的支持。

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  • Convex polygons are a usefulrepresentation, since we know that there are no obstructions between any twopoints inside a polygon.

    凸多边形是一个很有用的表示法,因为我们知道凸多边形内部任意两点之间没有障碍。

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  • The use of transparency within a shape not only reduces the amount of polygons used but also makes the shape easier to work with.

    模型透明通道的使用不仅是减少使用的多边形数量,而且是让模型更容易的工作。

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  • We just need to produce a set of polygons for each layer that would then represent the layer's transformed and occluded geometry.

    我们只需要为每个层,将表示层的变换和闭塞的几何产生一组多边形。

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  • There's support for native playback of audio and video files, and the Canvas element, with support for animated 2-d polygons and text.

    IE 9 Beta支持本地播放音频视频文件,支持画布元素,还支持2d多边形动画与文本。

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  • You can also easily attach different components (markers, information texts, controls, ground overlays, polygons, polylines) to the map.

    您还可以轻松向地图添加几个不同的组件(标记、信息文本、控件、地表覆盖、多边形、多段线)。

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  • You can easily list tables containing spatial data and select tables to display as a map using a combination of points, lines, and polygons.

    可以很方便地列出包含空间数据的表,并可将表展示为由点、线、和多边形组成的图。

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  • Superimposing and comparing two geometrical data sets of differing origin and accuracy often give rise to a large number of small polygons.

    叠加和比较二个几何资料不同的起源和准确性经常造成很大数量的小几何图形。

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  • Superimposing and comparing two geometrical data sets of differing origin and accuracy often give rise to a large number of small polygons.

    叠加和比较二个几何资料不同的起源和准确性经常造成很大数量的小几何图形。

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