Familiar syntax that is based on GLSL, which is c-based.
基于GLSL(基于C语言)的熟悉语法。
Can you pass a fixed-size array as a GLSL function parameter?
你可以通过一个固定大小的数组作为GLSL函数参数吗?
This includes the ability to define and use vertex and fragment shaders using the GLSL language.
这包括定义和使用顶点和碎片着色器使用GLSL语言的能力。
Why does this line of GLSL for calculating distance produce inconsistent results, when this one works as expected?
为什么这条GLSL计算距离产生不一致的结果,当这一工程预期?
The new GLSL texture vertex shader is very similar to the color vertex shader that we covered in the previous tutorial.
本章gls L纹理顶点着色器和前面教程的颜色顶点着色器非常类似。
Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.
熟悉OpenGLES 2.0API的开发者会发现,WebGL使用的是GLSL基于着色的API,它在语义上与底层的OpenGL ES 2.0 API拥有类似的结构。
Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.
熟悉OpenGLES 2.0API的开发者会发现,WebGL使用的是GLSL基于着色的API,它在语义上与底层的OpenGL ES 2.0 API拥有类似的结构。
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