• Familiar syntax that is based on GLSL, which is c-based.

    基于GLSL(基于C语言)的熟悉语法

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  • Can you pass a fixed-size array as a GLSL function parameter?

    可以通过一个固定大小数组作为GLSL函数参数吗?

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  • This includes the ability to define and use vertex and fragment shaders using the GLSL language.

    包括定义使用顶点碎片着色器使用GLSL语言能力

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  • Why does this line of GLSL for calculating distance produce inconsistent results, when this one works as expected?

    为什么GLSL计算距离产生不一致结果工程预期

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  • The new GLSL texture vertex shader is very similar to the color vertex shader that we covered in the previous tutorial.

    本章gls L纹理顶点着色器和前面教程颜色顶点着色器非常类似

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  • Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.

    熟悉OpenGLES 2.0API开发者会发现,WebGL使用的是GLSL基于着色的API,它语义上底层的OpenGL ES 2.0 API拥有类似结构

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  • Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.

    熟悉OpenGLES 2.0API开发者会发现,WebGL使用的是GLSL基于着色的API,它语义上底层的OpenGL ES 2.0 API拥有类似结构

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