Under the premise, grope into the relation between e-game and education and the value of integrating e-game with curriculum.
在此前提下,本文探讨了电子游戏与教育的关系和电子游戏与课程整合的价值。
At first, the thesis make trace for the root of game, reveal the meaning of game and e-game on man, think that game is the person's inherent demand, even is a kind of existing method.
本文先对游戏作了一番追根溯源的考察,揭示游戏和电子游戏之于人的意义,认为游戏是人的内在需要,甚至是一种存在方式。
E-game fully utilizes the network advantage of multimedia, make the demarcation line of the traditional game widen, bring new experience to people, has attracted the masses of teenagers' eyeball.
游戏充分利用多媒体网络优势,拓宽了传统游戏的界限,给人们带来全新的体验,受到了广大青少年的青睐。
We only have 5 seconds to engage a user once they open our game otherwise we lose that customer,” Catelnuovo wrote in an e-mailed response.
一旦一个网络使用者打开了我们的游戏,我们只有五秒钟的时间去说服他,否则我们就将失去那个顾客。
The iPhone, Android and now Windows Phone 7 handsets are as much e-commerce platforms as are game consoles, kiosks or the traditional personal computer.
苹果iPhone、安卓以及微软WindowsPhone7手持设备平台,与电子游戏控制台、售货亭和传统个人电脑一样,几乎都成为了电子商务平台。
Make customer service convenient for the gamer to keep him from leaving the game in frustration — provide a variety of access methods, including chat, E-mail, and telephone.
提供方便的客户服务可以避免玩家由于失望而放弃游戏。这需要提供各种联系方法,包括网上聊天、电子邮件和电话。
So that's what I discuss in this article: The infrastructure issues involved in the transition of game infrastructure providers from the free-spirited arena to the e-business enterprise.
游戏基础结构提供商正在从无拘无束的公司过渡到电子商务企业,本文要讨论的就是在这个阶段中涉及的基础结构问题。
The commerce service allows a game to integrate the content and control provided by the e-commerce store into the game environment through simple function calls and the Process Broker.
通过简单的函数调用和流程代理程序,交易服务允许一个游戏去把流程代理程序和电子商务存储提供的控制集成到游戏环境中。
After a game, scorekeepers E-mail game data to Narrative Science, which feeds it into a computer and spits out a story in minutes.
比赛结束后,记分员将比赛数据发电子邮件到叙事科学软件(已安装在电脑上)上,几分钟内就能完成一条新闻。
He is specialized in creative projects such as serious game development, e-learning and software development.
他的专长是创造性项目如系列游戏开发,电子化学习软件开发。
Now, online game infrastructure development looks a lot more like other e-business enterprises.
目前,在线游戏基础结构的开发与其他电子商务企业很相似。
Playing a computer game, mindlessly surfing the Web, checking twitter, checking E-mail, and so on.
比如玩电脑游戏,随意的浏览网页,查看微博,查看电子邮件,等等。
This architecture isolates the e-business-specific technologies from the game environment, allowing for upgrading and extensions to function to be carried out without affecting game code.
这种架构将与电子商务技术相关的技术从游戏环境中分离出来,从而允许对于功能的升级和扩展的执行不影响游戏代码。
Meanwhile, you can also expect, or perhaps just hope, that e-book and netbook vendors will step up their game.
同时,你还能期待或者幻想电子书籍和上网本厂商会发起他们的竞争攻势。
South Korea, where the original Starcraft game was released in 1998, is the spiritual home of e-sports.
1998年,星际争霸在韩国首发,从那之后,韩国成了电子竞技精神上的故乡。
For a while, it was pretty much the only game in e-book town.
在一段时间里,它几乎是电子书领域的唯一选择。
A similar interface for an e-reader could change the game.
类似的、适用于电子阅读器的界面或可改变业内局面。
Sony is reportedly developing a new portable device that shares characteristics of handheld game machines, e-book readers and netbook computers, according to the Wall Street Journal.
根据华尔街日报报道说索尼又要研发一款新的可携式掌机,囊括游戏,电子书,上网等功能。
Or perhaps west coast start hip with game rooms, communication only by E-mail and SMS, being bags, free food and work day that never ends.
或者可能西岸开始打桌球,只通过电邮和短信联系,包吃住,但是工作无休止。
These contacts range from technical support requests, billing and account management issues, e-mails, and in-game help requests.
玩家联系客户服务人员时会提出各种各样的问题,包括请求技术支持、支付和帐号管理问题以及请求游戏内帮助。
Migrate from a game focus to a business focus, using an e-commerce model to ensure success.
从游戏视角转移到业务视角,使用一个电子商务模型确保成功。
The video game industry responded, Dyson says, and in a preemptive move created the Entertainment Software rating Board, which generates game ratings such as "e for Everyone."
但是,游戏产业先发制人,Dyson说,创建了娱乐软件分级制度,例如给一些游戏评为E级,代表老少皆宜的游戏。
Players can sign in via e-mail, Facebook or Twitter and people from all over the world as far as Africa, France, Russia and Australia are playing the game.
世界各地的玩家都可以通过电子邮件,Facebook或Twitte账户登录,从非洲,法国,俄罗斯到澳大利亚,大家都在玩这个游戏。
e-book has impressive page turns, and its own PacMan is fully interactive, and playable, and undistinguishable from a client-based game.
电子书中对印象深刻页面的要求,Google的PacMan是一个交互性、可玩性和难以辨别是否基于客户端的游戏。
I’m viewing the iPad as a “netbook/e-reader/e-newspaper/game system”.
我把iPad看做“上网本+电子书阅读器+电子报纸+游戏机”。
Electronic waste, or e-waste, is the fastest growing category of trash, and it includes computers, cellphones, game consoles and some of the hardest-to-recycle materials.
电子垃圾(e-waste)已经成为数量增长最快的垃圾种类,它包括电脑、手机、游戏机和一些难以回收的材料。
“It's a place in the intellectual influence game, ” Mr DeLong replies (by e-mail, naturally).
这是智力感化游戏的一个场地,"DeLong先生回答道(很自然,这当然是通过电子邮件回复的)。
“It's a place in the intellectual influence game,” Mr DeLong replies (by e-mail, naturally).
这是智力感化游戏的一个场地,"DeLong先生回答道(很自然,这当然是通过电子邮件回复的)。
“It's a place in the intellectual influence game,” Mr DeLong replies (by e-mail, naturally).
这是智力感化游戏的一个场地,"DeLong先生回答道(很自然,这当然是通过电子邮件回复的)。
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