E-game is the historical continuity and expansion of traditional game in information ages.
电子游戏是传统游戏在信息时代历史的延续和拓展。
参考来源 - 电子游戏与课程整合的价值发掘和模式建构·2,447,543篇论文数据,部分数据来源于NoteExpress
Under the premise, grope into the relation between e-game and education and the value of integrating e-game with curriculum.
在此前提下,本文探讨了电子游戏与教育的关系和电子游戏与课程整合的价值。
The commerce service allows a game to integrate the content and control provided by the e-commerce store into the game environment through simple function calls and the Process Broker.
通过简单的函数调用和流程代理程序,交易服务允许一个游戏去把流程代理程序和电子商务存储提供的控制集成到游戏环境中。
After a game, scorekeepers E-mail game data to Narrative Science, which feeds it into a computer and spits out a story in minutes.
比赛结束后,记分员将比赛数据发电子邮件到叙事科学软件(已安装在电脑上)上,几分钟内就能完成一条新闻。
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