complete e game 无安打无得分获胜的比赛
f e game d 财富排行榜
e- game 网上游戏
e game 主场比赛
one e game 一局
TIE E GAME 平局比赛
Pause e Game 暂停游戏
e-game player 游戏玩家
E-game is the historical continuity and expansion of traditional game in information ages.
电子游戏是传统游戏在信息时代历史的延续和拓展。
参考来源 - 电子游戏与课程整合的价值发掘和模式建构·2,447,543篇论文数据,部分数据来源于NoteExpress
Under the premise, grope into the relation between e-game and education and the value of integrating e-game with curriculum.
在此前提下,本文探讨了电子游戏与教育的关系和电子游戏与课程整合的价值。
At first, the thesis make trace for the root of game, reveal the meaning of game and e-game on man, think that game is the person's inherent demand, even is a kind of existing method.
本文先对游戏作了一番追根溯源的考察,揭示游戏和电子游戏之于人的意义,认为游戏是人的内在需要,甚至是一种存在方式。
E-game fully utilizes the network advantage of multimedia, make the demarcation line of the traditional game widen, bring new experience to people, has attracted the masses of teenagers' eyeball.
游戏充分利用多媒体网络优势,拓宽了传统游戏的界限,给人们带来全新的体验,受到了广大青少年的青睐。
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