这里有一个构建眼睛的小技巧。不要让瞳孔开始的地方做成硬边,因为这将在赋予材质后进行渲染时得到糟糕的结果。
Here is a little tip for modeling eyes. Never make hard edge where the eye iris begins, because this will give you bad shading later, when rendering.
这可通过创建显示器并赋予其产生阴影的材质见大的解决。
This is simply achieved by creating a proxy monitor, and assigning our cast shadows only material to it.
显示当前赋予它的材质。点击这个按钮打开材质编辑器,这里,你可以改变纹理或选择其他材质。
Shows which material is currently assigned to it. Click on the button to get to the material editor where you can change texture or select another material.
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