这里有一个构建眼睛的小技巧。不要让瞳孔开始的地方做成硬边,因为这将在赋予材质后进行渲染时得到糟糕的结果。
Here is a little tip for modeling eyes. Never make hard edge where the eye iris begins, because this will give you bad shading later, when rendering.
这可通过创建显示器并赋予其产生阴影的材质见大的解决。
This is simply achieved by creating a proxy monitor, and assigning our cast shadows only material to it.
显示当前赋予它的材质。点击这个按钮打开材质编辑器,这里,你可以改变纹理或选择其他材质。
Shows which material is currently assigned to it. Click on the button to get to the material editor where you can change texture or select another material.
然后指出,在实际应用后发现,插件还有许多功能等待进一步完善,例如材质赋予、灯光调整等效果。
Then, the paper also pointed, there's still some functions need to be developed in the future such as mapping material and lighting adjustment.
以弧度为构造元素,利用简单的构造手法赋予空间一种灵动,黑白材质相间给予视觉上一种凸显。
By using the structural elements for the radian of simple construction technique gives a clever space, black and white alternate with visual material to a prominent.
材质的理解可以赋予设计者以丰富想像力,揉合作者的个人意识和情绪,创造出精美作品。
The understanding of material may endue with rich imagination. add the person consciousness and emotion of the author and create fine production.
木头的材质赋予这里一种如天鹅绒般柔软和温暖的感觉。
木头的材质赋予这里一种如天鹅绒般柔软和温暖的感觉。
应用推荐