此通道还负责渲染着色器中的光照贴图,环境光和自发光。
This pass also adds any lightmaps, ambient and emissive lighting from the shader.
给自发光的颜色通道指定一个噪波贴图,贴图设置如下。
Apply a "noise map" in the "Filter Color" slot and set it like on img.
漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。
Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.
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