• 通道负责渲染着色器中的贴图环境自发光

    This pass also adds any lightmaps, ambient and emissive lighting from the shader.

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  • 自发光颜色通道指定一个贴图贴图设置如下。

    Apply a "noise map" in the "Filter Color" slot and set it like on img.

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  • 漫反射自发光纹理贴图压缩PVR4格式

    Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.

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  • 漫反射自发光纹理贴图压缩而且伽马修正(2.2)mipmaps对于它们将被创建

    Diffuse, specular, emission textures or light maps will be compressed and gamma corrected (2.2) mipmaps will be created for them.

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  • 漫反射自发光纹理贴图压缩而且伽马修正(2.2)mipmaps对于它们将被创建

    Diffuse, specular, emission textures or light maps will be compressed and gamma corrected (2.2) mipmaps will be created for them.

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