... motion simulator ==> 运动模拟器 motion space ==> (人体进行某种动作所占的空间)动作空间 motion speed ==> 移动速率 ...
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本文为《舞台设计美学》“动作空间”一章中的第一节。
This is the first section of the first chapter Acting Space in the book the Aesthetics of Stage Design.
传统的强化学习算法只能解决离散状态空间和动作空间的学习问题。
Conventional reinforcement algorithms only deal with discrete state Spaces and discrete action Spaces.
高层是建立在组合单元动作空间上的Q学习单元,实现组合动作的选择。
The higher layer is a Q Learning unit defined on the space of combined action, its responsibility is the selection of a proper combined actions.
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