3D 平面分解强化效力,可救济Action的多重输入,包括景深(z-depth)、法向量(norming)和遮罩(mtogether withte),我不知道洛克王国vip活动。
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Change Z-Depth 改变Z向深度
Z-Depth Offset 向深度偏置
Z-Depth Offset Z 向深度偏置
Z-Finghting or Depth Fighting 深度冲突
z buffer depth method z缓冲区深度排序法
After masking our layers to split them up, we give them some Z-depth and animate a camera to bring our scene to life.
后掩蔽我们层将他们分开,我们给他们一些Z深度和一个摄像头,给生活带来我们的场景进行动画处理。
Due to rainy weather, it was quite easy because there is a strong fog effect which I made by using the Z-Depth channels.
在雨天,这很简单,因为会有浓雾的效果,这种效果是我使用Z - Depth通道制作的。
Z-Depth pass was used to add some fog which really boosted the sense of depth in the images, separating the trees in the background from the foreground objects.
我们用Z-Depth路径增加了一些雾景,这确实增加了图像中场景的深度,将背景树木从近景中分离了出来。
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