3D 平面分解强化效力,可救济Action的多重输入,包括景深(z-depth)、法向量(norming)和遮罩(mtogether withte),我不知道洛克王国vip活动。
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Due to rainy weather, it was quite easy because there is a strong fog effect which I made by using the Z-Depth channels.
在雨天,这很简单,因为会有浓雾的效果,这种效果是我使用Z - Depth通道制作的。
Z-Depth pass was used to add some fog which really boosted the sense of depth in the images, separating the trees in the background from the foreground objects.
我们用Z-Depth路径增加了一些雾景,这确实增加了图像中场景的深度,将背景树木从近景中分离了出来。
If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.
如果Z缓冲不能被以纹理的方式访问,那么深度将在额外的渲染处理中被使用着色器替代技术渲染。
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