After masking our layers to split them up, we give them some Z-depth and animate a camera to bring our scene to life.
后掩蔽我们层将他们分开,我们给他们一些Z深度和一个摄像头,给生活带来我们的场景进行动画处理。
Due to rainy weather, it was quite easy because there is a strong fog effect which I made by using the Z-Depth channels.
在雨天,这很简单,因为会有浓雾的效果,这种效果是我使用Z - Depth通道制作的。
Z-Depth pass was used to add some fog which really boosted the sense of depth in the images, separating the trees in the background from the foreground objects.
我们用Z-Depth路径增加了一些雾景,这确实增加了图像中场景的深度,将背景树木从近景中分离了出来。
This add-on for Knoll Light Factory (2.5) in After Effects includes fantastic features like Edge flare-ups, color linking, Z-depth intensity, and full 3d obscuration.
这项附加为诺尔灯饰厂(2.5),包括像后效果神奇功能边缘的突发,颜色连接,直深入的力度,全3d的蒙昧。
If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.
如果Z缓冲不能被以纹理的方式访问,那么深度将在额外的渲染处理中被使用着色器替代技术渲染。
The depth buffer has the same width and height as the screen but holds z coordinates instead of color values.
深度缓冲与屏幕有着相同的宽和高,但用z坐标取代颜色值。
Depth texture corresponds to Z buffer contents that are rendered, it does not use the result from the fragment program.
深度纹理对应于Z缓冲区所渲染的内容,它并不使用片段程序所输出的结果。
The measured CI value corresponding with depth, average CIvalue and the CI-Z curve can be printed out on the spot.
该仪器能现场打印出与深度Z相对应的土壤的CI值、整个测试深度内土壤的平均CI值及Z—CI曲线。
Here I don't care too much about the depth (Z axis) as long as it is 21.5 mm deep or more.
在这里,我不关心太多的深度(Z轴),只要它是二十一点五毫米深或以上。
Your rendering will be simpler because depth or render order isn't as critical as you would use z-buffering to solve your issues.
呈现将更简单,因为深度或渲染顺序不一样重要你会使用z缓冲来解决你的问题。
Master slide objects maintain their own depth level (z-order).
主幻灯片对象有自己的深度级别(Z顺序)。
By making use of Z depth efficiency in error judgement of sampling point and utilizing reliability of vector partition, it can define the cutting error on real time.
利用Z高度法效率高的优点,判断采样点是否超差;利用矢量分割法检测结果可靠性高的优点,求解沿着设计曲面的法矢方向以及采样点到刀具扫略体的距离(切削误差)。
By making use of Z depth efficiency in error judgement of sampling point and utilizing reliability of vector partition, it can define the cutting error on real time.
利用Z高度法效率高的优点,判断采样点是否超差;利用矢量分割法检测结果可靠性高的优点,求解沿着设计曲面的法矢方向以及采样点到刀具扫略体的距离(切削误差)。
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