• After masking our layers to split them up, we give them some Z-depth and animate a camera to bring our scene to life.

    掩蔽我们他们分开,我们他们一些Z深度一个摄像头生活带来我们的场景进行动画处理。

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  • Due to rainy weather, it was quite easy because there is a strong fog effect which I made by using the Z-Depth channels.

    雨天简单因为浓雾效果这种效果是使用Z - Depth通道制作的。

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  • Z-Depth pass was used to add some fog which really boosted the sense of depth in the images, separating the trees in the background from the foreground objects.

    我们用Z-Depth路径增加了一些雾景确实增加了图像场景深度,将背景树木近景分离了出来。

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  • This add-on for Knoll Light Factory (2.5) in After Effects includes fantastic features like Edge flare-ups, color linking, Z-depth intensity, and full 3d obscuration.

    这项附加诺尔灯饰厂(2.5),包括效果神奇功能边缘突发颜色连接,直深入的力度3d蒙昧

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  • If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.

    如果Z缓冲不能纹理方式访问那么深度额外的渲染处理中被使用着色器替代技术渲染。

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  • The depth buffer has the same width and height as the screen but holds z coordinates instead of color values.

    深度缓冲屏幕有着相同宽和高,z坐标取代颜色

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  • Depth texture corresponds to Z buffer contents that are rendered, it does not use the result from the fragment program.

    深度纹理对应Z缓冲区渲染的内容并不使用片段程序所输出结果

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  • The measured CI value corresponding with depth, average CIvalue and the CI-Z curve can be printed out on the spot.

    仪器现场打印深度Z对应的土壤的CI、整个测试深度内土壤的平均CI值及Z—CI曲线

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  • Here I don't care too much about the depth (Z axis) as long as it is 21.5 mm deep or more.

    在这里关心太多深度(Z),只要二十一点五毫米以上

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  • Your rendering will be simpler because depth or render order isn't as critical as you would use z-buffering to solve your issues.

    呈现简单,因为深度渲染顺序一样重要使用z缓冲解决你的问题。

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  • Master slide objects maintain their own depth level (z-order).

    幻灯片对象自己深度级别(Z顺序)。

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  • By making use of Z depth efficiency in error judgement of sampling point and utilizing reliability of vector partition, it can define the cutting error on real time.

    利用Z高度法效率优点,判断采样是否超差;利用矢量分割法检测结果可靠性优点,求解沿着设计曲面的法矢方向以及采样点到刀具扫略体的距离(切削误差)。

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  • By making use of Z depth efficiency in error judgement of sampling point and utilizing reliability of vector partition, it can define the cutting error on real time.

    利用Z高度法效率优点,判断采样是否超差;利用矢量分割法检测结果可靠性优点,求解沿着设计曲面的法矢方向以及采样点到刀具扫略体的距离(切削误差)。

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