convert texture to vertex map 转换纹理到顶点贴图
The Vertex Map Shader 顶点贴图着色器
paint properties by vertex map 通过顶点贴图绘制属性
Vertex Map Deformer 顶点贴图变形器
Vertex Map List 顶点贴图列表
Vertex Map Tools 顶点贴图工具
Vertex Map Types 顶点贴图类型
ConvertTexture to Vertex Map 转换纹理为顶点贴图
PaintProperties by Vertex Map 按顶点贴图描绘特性
One for the sand and one for the road blended together into one material with a "Vertex Map" and masked with Cinema4D layers.
一种是砂石,一种是被vertex map混合的道路材质,并且被覆盖到了C4D的图层里。
Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
采用C4D图层,vertex map现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.
相应地,如果您需要将立方体正面的左下角映射到纹理的左下角,必须将纹理坐标(0,1)指派给顶点0。
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