• One for the sand and one for the road blended together into one material with a "Vertex Map" and masked with Cinema4D layers.

    一种是砂石,一种是被vertex map混合的道路材质,并且被覆盖到了C4D的图层里。

    youdao

  • Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.

    采用C4D图层,vertex map现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。

    youdao

  • Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.

    相应地,如果您需要将立方体正面的左下角映射到纹理的左下角,必须将纹理坐标(0,1)指派给顶点0。

    youdao

  • It looks at each target face's direction as defined by it's vertex normals and calculates the new lighting solution by offsetting it with the information from the normal map.

    它通过顶点法线所定义的方向察看每个目标面,然后根据来自法线贴图的信息通过补偿它来计算新的灯光效果。

    youdao

  • It looks at each target face's direction as defined by it's vertex normals and calculates the new lighting solution by offsetting it with the information from the normal map.

    它通过顶点法线所定义的方向察看每个目标面,然后根据来自法线贴图的信息通过补偿它来计算新的灯光效果。

    youdao

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