Tile Based Rendering 分块渲染 ; 平铺式基础渲染技术 ; 瓦片纹理渲染
tile-based games 骰牌游戏
tile-based map 拼接地图
tile based games 方块游戏
Tile Based Deferred Rendering 区块延迟渲染
TBFB Tile Based Frame Buffer 碎片纹理帧缓存
tile based modeling 基于tile建模
TBR Tile Based rendering 瓦片纹理渲染
Park Jin-based tile 瓦津基公园
All GPUs in iOS devices are using Tile-Based Deferred Rendering architecture.
在iOS设备中,全部的GPU正使用基于平铺的延迟渲染结构。
We also give you example code that implements these methods in the context of tile-based and continuous-movement environments.
我们也给出了样例代码,这些代码可以在瓦片游戏和连续的移动环境中执行。
ImgTec PowerVR SGX. Tile based, deferred: render everything in tiles, shade only visible pixels.
基于平铺延迟的:在单元里渲染所有东西,只对可见的像素着色。
应用推荐