To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.
针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
Many reports have been made about the applications of fractal theory in the fields of natural image simulation, image texture analysis, pattern recognition etc.
自然图像的模拟,图像纹理分析,模式识别等方面都可见大量的用分形理论来分析和研究的报道。
This article introduced the method of texture detail simulation.
介绍了纹理细节模拟方法。
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