• To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.

    针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。

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  • Many reports have been made about the applications of fractal theory in the fields of natural image simulation, image texture analysis, pattern recognition etc.

    自然图像的模拟,图像纹理分析,模式识别等方面都可见大量的用分形理论来分析和研究的报道。

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  • This article introduced the method of texture detail simulation.

    介绍了纹理细节模拟方法。

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  • Support for storing simulation media resources such as texture maps, bitmaps, and mesh files directly as part of the CLR assemblies in the form of embedded resources rather than as external files.

    支持存储仿真媒体资源,例如:纹理地图、位图和网格文件,直接被CLR编译为窗体的嵌入式资源,而不是做为外部的文件。

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  • It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.

    在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。

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  • Besides, methods such as texture blending are used to generate fog effect. Another direction is real-time simulation.

    此外人们还采用材质混合等多种方法来实现雾的混合效果。

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  • According to the previous mechanical analysis and simulation results, using laser punch fillet area of texture processing;

    根据前面的受力分析和模拟结果,利用激光对凸模圆角区进行了毛化处理;

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  • The simulation results show that the restored image is relatively clear in image texture, the fringe is improved and it is remarkable in subjective visual effect.

    实验表明,恢复的图像纹理比较清晰,边缘有所改善,主观视觉效果显著。

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  • The simulation results show that the restored image is relatively clear in image texture, the fringe is improved and it is remarkable in subjective visual effect.

    实验表明,恢复的图像纹理比较清晰,边缘有所改善,主观视觉效果显著。

    youdao

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