...息、万向式关节(Universal Joint)消息、视觉 (Vision)消息、感应器(Sensors)消息、Gyroscope 消息 和比赛状态(Gamestate)消息。
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Let's say you have just updated your gamestate for the 10Th time, and now you are going to render the scene.
假设你刚刚更新了第十次的游戏状态,如今你需要渲染这个场景。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
游戏状态每秒更新 25 次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
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