If your file texture is above this resolution, a swatch will not be created until explicitly requested.
如果你的贴图分辨率大于这个分辨率,这个样本不会生成除非明确要求。
First, create a new file and paste in the wood texture. Press Ctrl+Shift+U to desaturate it and then save it as Displacement.psd
首先,创建一个新的文档,将木头纹理粘贴进去,按下Ctrl+Shift+U键去色,然后将文件保存为Displacement.psd文件。
If you are working with a texture or a sound file, you will have to add it to a GameObject that already exists in the Scene or Project.
如果你要使用一个纹理或声音文件,你必须将它添加到一个已存在于场景或项目中的游戏对象上。
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