• If your file texture is above this resolution, a swatch will not be created until explicitly requested.

    如果你的贴图分辨率大于这个分辨率,这个样本不会生成除非明确要求。

    youdao

  • First, create a new file and paste in the wood texture. Press Ctrl+Shift+U to desaturate it and then save it as Displacement.psd

    首先,创建一个新的文档,将木头纹理粘贴进去,按下Ctrl+Shift+U键去色,然后将文件保存为Displacement.psd文件。

    youdao

  • If you are working with a texture or a sound file, you will have to add it to a GameObject that already exists in the Scene or Project.

    如果你要使用一个纹理或声音文件,你必须将它添加到一个已存在于场景或项目中的游戏对象上。

    youdao

  • Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.

    使用内存映射文件技术及多线程调度技术,用于管理和调度大数据量地形数据和纹理数据。

    youdao

  • Paste this texture file on top of the layer stack.

    粘贴此层上的纹理文件的堆栈。

    youdao

  • The paper first introduces some related techniques to the research subject, such as image file format, skin color detection, skin texture detection, edge detection and shape descriptor, etc.

    本文先介绍了一些与课题相关的技术,主要有图象文件格式、肤色检测、纹理检测、轮廓检测和形状描述等技术。

    youdao

  • If you want to build an application archive (. Apk file) targeting a specific hardware architecture, you can use the Texture Compression option to override this default behavior.

    如果你想生成一个应用程序包(. apk文件)针对一个特定的硬件架构,可以使用纹理压缩来覆盖默认的行为。

    youdao

  • Click the checkerboard next to "Color" to map in a texture file.

    点击棋盘旁边的“颜色”的纹理映射文件。

    youdao

  • As I said before, this is not a step by step tutorial, you can see all Settings, texture parameters and rendering setup in the file that I have included...

    正如我之前所言,这不是一个分步的教程,你可以看到所有的设置,纹理属性和渲染设置。

    youdao

  • As I said before, this is not a step by step tutorial, you can see all Settings, texture parameters and rendering setup in the file that I have included...

    正如我之前所言,这不是一个分步的教程,你可以看到所有的设置,纹理属性和渲染设置。

    youdao

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