In many different game genres, like real-time strategy or role-playing, there is a need for practically every single Control type.
在许多不同类型的游戏中,像实时策略游戏或角色扮演游戏,几乎每个控件类型都需要。
This paper analyses players' strategy under single game, repeated games and dynamic game with incomplete information in food supply chain.
本文分析了食品供给链中行为主体间在一次博弈、重复博弈和不完全信息动态博弈下的战略选择。
应用推荐