In many different game genres, like real-time strategy or role-playing, there is a need for practically every single Control type.
在许多不同类型的游戏中,像实时策略游戏或角色扮演游戏,几乎每个控件类型都需要。
This paper analyses players' strategy under single game, repeated games and dynamic game with incomplete information in food supply chain.
本文分析了食品供给链中行为主体间在一次博弈、重复博弈和不完全信息动态博弈下的战略选择。
This paper analyses players' strategy under single game, repeated games and dynamic game with incomplete information in food supply chain.
本文分析了食品供给链中行为主体间在一次博弈、重复博弈和不完全信息动态博弈下的战略选择。
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