quadtree mesh generator 四叉树网格生成器
The arithmetic of quadtree mesh generation was studied in order to solve the problem of the finite element automatic quadrilateral mesh generation for a two dimensional complex region.
针对有限元前置处理中二维复杂域四边形网格自动剖分问题,对四叉树网格剖分算法进行了研究。
Except automatic generation quadtree method and interaction mapping method, few methods could generate quadrangle mesh.
除了全自动的改进四叉树法和交互的映射法,只有少数方法生成四边形网格。
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