The arithmetic of quadtree mesh generation was studied in order to solve the problem of the finite element automatic quadrilateral mesh generation for a two dimensional complex region.
针对有限元前置处理中二维复杂域四边形网格自动剖分问题,对四叉树网格剖分算法进行了研究。
Except automatic generation quadtree method and interaction mapping method, few methods could generate quadrangle mesh.
除了全自动的改进四叉树法和交互的映射法,只有少数方法生成四边形网格。
Except automatic generation quadtree method and interaction mapping method, few methods could generate quadrangle mesh.
除了全自动的改进四叉树法和交互的映射法,只有少数方法生成四边形网格。
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