你可以看到一些材质反射了周围的环境。
You can also see that some materials are reflecting the surrounding environment.
漫反射材质组件会造成一种不光滑的表面,而放射光组件则制造出一种发光效果。
The diffuse material component creates a matte surface, while the emissive component creates a glowing effect.
它使我的皮肤材质能够反射一些旁边环境的光线,甚至是那些看起来并没有反射的皮肤。
It allows my skin shader always reflect some light from the environment, even where the skin doesn't seem to be reflective.
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