The paper mainly includes the following aspects:1. This paper compares the modeling method for deformable object, mass-spring model is adopted to modeling for deformable object.
论文的内容主要包括如下几个方面:1.比较了现有的可变形体建模方法,采用质点-弹簧模型对织物进行建模。
参考来源 - 虚拟环境中可变形体碰撞检测算法研究In analyzing deformable object’s force feedback, collision detection strategy involving rigid object and deformable object is explained.
对于可变形物体的力反馈问题,本文拟定了软物体与虚拟手的碰撞检测策略,通过实验研究了对线弹性和非线弹性反馈力采用不同模型计算的依据。
参考来源 - 基于力反馈的形变建模及虚拟柔体变形技术·2,447,543篇论文数据,部分数据来源于NoteExpress
For a long time force feedback is limited to rigid objects, force rendering of deformable object has more been concerned because of its practicability and realistic meanings.
长期以来的研究都还局限于刚体之间的力反馈,然而,可变形物体的力反馈因其更具有实用性和现实意义而备受关注。
Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.
自碰撞检测是可变形体模拟过程中最耗时的环节,提出一种使用图形硬件的快速算法。
A novel approach for object tracking based on deformable template model in image sequence is presented in the paper.
提出一种新的针对目标变形的模板匹配跟踪方法。
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