For a long time force feedback is limited to rigid objects, force rendering of deformable object has more been concerned because of its practicability and realistic meanings.
长期以来的研究都还局限于刚体之间的力反馈,然而,可变形物体的力反馈因其更具有实用性和现实意义而备受关注。
Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.
自碰撞检测是可变形体模拟过程中最耗时的环节,提出一种使用图形硬件的快速算法。
Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.
自碰撞检测是可变形体模拟过程中最耗时的环节,提出一种使用图形硬件的快速算法。
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