Design and realization of a simple 3D engineWe use OponGL and Visual C++ 6.0 to complete a simple 3D engine which can realize roaming and real-time building of three-dimensional scene.
4.简单三维引擎的设计实现 本文使用OpenGL和Visual C++6.0开发了一个简单的三维引擎,能够实现三维场景的实时生成和漫游。
参考来源 - 三维图形引擎技术的研究The three-dimensional engine offers a easy and clear frame to the programmer, improves the development efficiency of the application program greatly.
三维引擎封装了底层操作,提供程序开发人员一个简易清晰的程序框架,可以极大的提高应用程序开发的效率。
参考来源 - 三维引擎技术研究·2,447,543篇论文数据,部分数据来源于NoteExpress
重点讨论了三维引擎总体结构框架设计、引擎内部模型数据管理、三维场景渲染、随机地形生成的算法、弹道仿真等技术的应用。
Special attention is given to the design of 3D engine, rendering of 3D scene, the algorithm of generating random fractal terrain, application of trajectory simulation.
ACIS是一种三维几何造型引擎,它集线框、曲面和实体造型于一体,为各种3d造型应用的开发提供了几何造型平台。
ACIS is a prominent 3d modeling engine, which integrating wireframe, surface, and solid modeling in itself, supplies a geometric modeling platform for different 3d modeling applications.
我们实现的3D引擎主要包括三方面的内容:3D数据文件的读取,三维场景的重建,视点在场景中的运动。
The realization of our 3D engine is mainly consisted of three contents: reading 3D data file, rebuilding 3D scenes and eyes moving in the virtual scenes.
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