大多数的时间限制涉及到一个玩家闸门机制。
团队甚至可以将用例的静态测试作为一个闸门机制。
Teams can even use static testing of the use case as a gating mechanism.
你不需要担心那象牙之前的钥匙,因为你如果你要进博物馆,你必须拿到钥匙,而这扇门就是博物馆的闸门机制。
There's no worry about collecting the tusk before the key, because the door to the museum is the gating mechanism.
你不需要担心那象牙之前的钥匙,因为你如果你要进博物馆,你必须拿到钥匙,而这扇门就是博物馆的闸门机制。
There's no worry about collecting the tusk before the key, because the door to the museum is the gating mechanism.
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