生成中间帧的方法有线性插补法和高次多项式拟合法等。
The usual methods of building in-between frames include linear interpolation method and higher order spine interpolation.
针对这一特性,基于线性插补的数学思想,利用单片机技术,对其进行。
According this characteristic, used MCU technology, based on linear interpolation idea, to compensate the error.
对多轴联动线性插补及其速度的含义作了深入的讨论,给出了线性插补及其速度广义上的理解结论。
In this paper, the meanings of linear interpolation and velocity is discussed, this make comprehend linear interpolation home.
实验采用了两种合成方案:线性插补方案和正弦曲线插补方案,并且对两种方案合成的真彩色图像的进行了比较和误差分析。
The experiment adopted two synthesis schemes: linearity interpolation scheme and sinusoid interpolation scheme, also have compared and analyzed error between two true color images.
实验采用了两种合成方案:线性插补方案和正弦曲线插补方案,并且对两种方案合成的真彩色图像的进行了比较和误差分析。
The experiment adopted two synthesis schemes: linearity interpolation scheme and sinusoid interpolation scheme, also have compared and analyzed error between two true color images.
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