Last month was all about the Zerg.
上个月都是关于虫族的话题。
不是吧。好像还好呢。
When people think of Zerg, what do they think?
当人们谈到虫族时,他们会想到什么?
I'd say the Zerg need a unit like the Protoss High Templar.
我必须说虫族需要一个像高阶圣堂武士一样有翻盘能力的兵种。
The tall grass personally was my favorite, especially as Zerg.
我个人最喜欢草丛,特别是选虫族的时候。
The Zerg will start trying to infest the five other civilian settlements.
虫族将开始试图再加上另外五个平民的定居点。
The eastern and southern Zerg Hive complexes are tough but similar challenges.
东部和南部的虫族的蜂箱复合体艰难,但类似的挑战。
Once you completely clear the settlement of infestation, the Zerg won't be back.
一旦你彻底清除清算,虫族不会回来了。
With the Zerg on their heels, the Terran move to establish a new expansion.
在虫族动弹不得之际,人类则迁移到新扩张区。
When destroyed, Zerg buildings can release a brief but deadly swarm of Broodlings.
当毁灭,虫族建筑可以释放一个简短而致命的群过去。
The Zerg do not seem to have equal air power compared to the other two races.
重组似乎没有什么强有力的空中单位可以媲美其他两族。
But it gets worse: the Zerg are swarming toward other local settlements (8 to 12) too.
但是它变得更糟:虫族都涌向其他地方殖民地(8 - 12)。
When asked who he wants to play next, he says he wants to meet a good Zerg player.
当被问到下一名想交战的选手时,他说想和一名优秀的虫族选手对垒。
The new aspects of Zerg gameplay are a positive rather than a negative to the game.
虫族的新特征对游戏来说利大于弊。
We have seen first hand our friends and loved ones consumed by the nightmarish Zerg.
我们看到了莫逆之交的朋友和挚爱之人在恶梦般的虫族手中丧生。
SD: Well, probably the most difficult would be the Zerg, because they're organic units.
唔,虫族可能是最难的,因为他们是有机生物。
As the banshees retreat from the zerg base, they stumble upon a group of roaches and zerglings.
在女妖从虫族基地撤退之后,他们遇到了一小队虫族的蟑螂和小狗。
Two recent interviews hinted that it both increases zerg movement speed and hit point regeneration.
两个最近的采访说菌毯可以增加移动速度和生命恢复速度。
Use Marauders against the "real" Zerg structures (such as Spine Crawlers) in the southern part of the map.
命令掠夺者攻击那些位于地图南部的“真的”虫族建筑物(比如说脊刺爬行虫)。
It just seems to me that the immortal would be useless against Zerg with all their light damaging units.
在我看来好像虫族的轻伤害单位根本在不朽者面前根本没用。
The Zerg are well established in the area, with three big Hives (4, 5, and 6) in place that you must destroy.
虫族建立在区域,用三个大蜂巢(4、5、6),你要将他们除灭。
The Zerg go back to attacking the rocks at the backside ramp, as additional reapers move to defend the rock.
虫族调头攻击人的总称基地后方坡道的岩块时,增援的收割者则去防止岩石遭受破坏。
Early on the second night Horner reports the bio-signature of a previously unknown burrowing Zerg creature: an Infestor.
第二晚的一开始,霍纳会报告有两个未知的虫族生化信号出现:感染虫。
She creates all Zerg defenses, has the ability to level to different tiers of strength, and has a number of abilities.
她建造所有的虫族防御工事,有科技支持以后能够花钱升级,而且有很多技能。
Because of this change in detection the Zerg are more susceptible to cloaked units than they ever were in the original.
因为这个变化,虫族较原版而言对隐形单位的防御能力大大下降。
Back at the zerg base, the spine crawler picks up and repositions itself, a new feature to zerg defenses in StarCraft II.
画面拉来回到虫族基地,脊椎爬行者正自我重整和重新定位,这是星际争霸ii中虫族的新防御特色之一。
Additionally, players will be unable to "zerg" in Battlegrounds; there will be a limit to the number of players per side.
此外,玩家不可能蜂拥进战场,每方的玩家数量有限制。
As a Zerg player, you can choose to be more of a macro Zerg player or more of a micro Zerg player, or anything in between.
假如你是虫族玩家,可以选择成为运营型或者微操型虫子,或者介于两者之间的什么虫子。
We played a 15 minute game Zerg vs Terran and when you see it, you will understand why "partial" release would be a disaster.
录制了15分钟的虫族打人族的视频,当你看到的时候就会明白,为什么一些部分放出的话会引起大灾难。
We played a 15 minute game Zerg vs Terran and when you see it, you will understand why "partial" release would be a disaster.
录制了15分钟的虫族打人族的视频,当你看到的时候就会明白,为什么一些部分放出的话会引起大灾难。
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