固定:用近战武器准星缺乏一致性。
在近战中,火焰蛇的表现中等。
能攻击和被近战怪物攻击。
新近战武器:添加了数十个新的近战武器。
双武器现在也可以让你招架前方的近战攻击。
Dual Wield now also allows you to parry frontal melee attacks.
你应该做的是尽快开启猎人的基本近战技能。
What you want to do as soon as you enter this tree is to unlock the hunter's primary melee abilities.
停止购买新近战武器。
强击可以施展强力近战攻击,忽视敌人护甲值。
Strong attack Allows you to perform strong melee attacks which ignores enemy armor.
近战职业需要什么?
侦查兵的机动性让你很难逃掉他施展的近战攻击。
The Scout's mobility makes it difficult to retreat from or fend off a melee attack.
修复了将近战武器伤害加倍代替远距离武器的漏洞。
The bug that was creating the melee weapon usury instead of the range weapon has been fixed.
你可以横置一件你的近战武器来代替支付拳击的费用。
You may exhaust one of your Melee weapons rather than pay Pummel's cost.
然而,玩家认为他们需要一个能衔接远程和近战的技能。
However, players feel they would like an ability that will aid them in bridging the gap between melee vs. ranged.
有X %的几率在一次近战攻击中同时挥出两只手中的武器。
Gives X % chance to swing with both weapons on every melee attack.
增加10点力量和10点近战攻击强度,你的防御则减少4点。
Increase your strength by 10 and your melee attack power by 10. Your defense is reduced by 4.
增加3点力量和50点近战攻击强度,你的防御则减少50点。
Increase your strength by 3 and your melee attack power by 50. Your defense is reduced by 50.
召唤石像鬼:现在飞的离地面更近,使近战职业也可以供给到它。
Summon gargoyle: the gargoyle now flies lower to the ground, making it susceptible to melee attacks.
烈火盾牌:应用盾牌伤害,返回50%的近战伤害到袭击者身上。
Fire Shield: Applies a damage shield returning 50% of melee damage dealt back upon the damage dealer.
使用战斗狂怒后,近战攻击有X %机会在X秒内不消耗怒气值。
Your melee attacks have a X % chance to make Battle Rage cost no Fury for X seconds.
光明审判:修正技能说明,移除了它只能被近战攻击触发的暗示。
Judgement of Light: the tooltip has been corrected to remove the implication that it only works on melee attacks.
冰霜之爪-现在只减少近战攻击速度,移除了远程和施法速度的降低。
Icy Talons - Now only caused by reduction of melee speed, removing ranged and casting.
Zara对生产过程有严格的控制来保证内部或总部附近战略伙伴的制造。
Zara maintains tight control over their production processes keeping design and manufacturing in-house or with some strategic partnerships located nearby Headquarters.
原先同时拥有近战和法术暴击等级的物品现在已统一合并为拥有暴击等级。
Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
锤专精改变,现在当你使用锤子的时候你的近战攻击有几率产生10点怒气。
Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.
近战攻击与近战范围:屋顶上的生物不能贴身攻击不在屋顶的生物,反之亦然。
Melee attacks and melee Reach: a creature on a rooftop square can't make melee attacks against a creature that isn't on a rooftop square, and vice versa.
在近战的干预都将进一步增加平民死亡的风险,而且使这种使命远比联军更危险。
Intervening further in close combat would both increase the risk of civilian deaths and make the mission far more dangerous for coalition troops.
我认为是存在着近战的输出劣势,而且我认为盗贼在某些场合的伤害表现不如人意。
I do think there is a melee disadvantage, and I do think rogues are probably not quite doing the damage they should in ideal situations.
近战职业可以有强力的范围伤害,但他们不应该比战士、盗贼及增强萨满强大太多。
It's fine for a melee class to have strong area-effect, but they shouldn't be so much better than warriors, rogues, and Enhancement shamans.
现在被正确的视为激怒效果。并且也不再被法术攻击触发,只被物理远程和近战攻击触发。
Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
现在被正确的视为激怒效果。并且也不再被法术攻击触发,只被物理远程和近战攻击触发。
Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
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