找出用户是如何经由热贴图浏览你的网站的。
光照贴图数组的大小(0~254)。
但是对于水面我使用了HDRI反射贴图。
如果你想作为光照贴图使用纹理,选择此项。
类似于Lively,仙境传说有一系列动作演化的贴图。
Paralleling the rooms in Lively, Ragnarok has a series of maps upon which the action evolves.
有效使用贴图,大多数模型的贴图保持数量为一个。
Use texture efficiently, keep number of textures down to one on most shapes.
如果你想了解法线贴图如何被应用到你的纹理,选择此项。
Select this if you want to see how the normal map will be applied to your texture.
只要我们有了法线贴图,我们很容易使用法线去计算各个方向的光照。
Once we have a normal map, it's easy to use it to calculate lighting from different directions.
不过,技术并不是魔术,法线贴图并不会添加物体的轮廓细节。
However, this technique isn't magic — it can't add detail to the silhouette.
阴影贴图的分辨率(大小)。较大的阴影贴图,阴影质量更好。
The resolution (size) of the shadow maps. The larger the shadow maps, the better the shadow quality.
我们在做每一个纹理的时候都手动创建一个法线贴图和粗糙度贴图。
For every texture we made, we also manually created a normal map and a roughness map.
下面是一个例子从左到右依次是高分模型,低分模型和低分模型带有高分法线贴图。
Here's an example of a detailed model, a simple model, and the simple model with a normal map applied.
这个新的贴图坐标被用来索引一般的材质贴图和其他用在表面上的贴图。
The new texture coordinate is used to index a regular texture map and any other maps applied to the surface.
也称为立方体贴图,用于创建纹理的反射。更多信息查询立方体贴图纹理。
Also known as Cube Maps, used to create reflections on textures. check Cubemap textures for more info.
现在你应该理解了法线贴图是如何起作用的,不过,法线贴图是如何制作的?
So now you get the idea of what normal maps do... but how are they made?
然后团队从幻灯片上剪切并粘贴图形,创建正式的项目文档,包括需求规范。
The team then cuts and pastes graphics from the slides to create formal project documentation, including requirements specifications.
创建一张由许多小贴图构成的大图像,这些小图像包含与饼图分区相关的主题。
Create a large image made up of smaller tiles that comprise a subject related to the pie slice.
Hexagon的特色工具可以对3d建模物体进行精炼,UV贴图,绘制纹理以及预览。
Hexagon features tools for modeling 3d objects, refining them, mapping UV, texturing and previewing.
如果那个点等于或低于给定的海拔高度,则那块贴图就标为蓝色,否则就还是透明的。
If that coordinate is at the given level or below, then the tile is coloured blue, otherwise it is left transparent.
这张拼贴图中所含的图片数据是通过窄带滤波器得到的,它只会传播氢原子发出的红光。
The mosaic includes image data taken through a narrow filter that transmits only the red light of hydrogen atoms.
这些贴图支持不同的任务和很多当地怪兽,玩家必须各自地完成任务并杀死怪物来取得更高的级别。
These maps support different missions and a wide range of native monsters, which a player must respectively complete and kill in order to get a higher rank.
结果,这张拼贴图看起来就像在周围的庞大的年轻恒星边泼洒了许多粉红色的氢气云一样。
As a result, this Mosaic seems spattered with pinkish clouds of hydrogen gas surrounding massive, young stars.
下图演示了将法线贴图附加在低分模型上,这里你可以看见各个分量分别为表面添加了那些附加的信息。
Here the normal map is applied to the low-detail model, and you can see how each channel encodes the surface information along each axis.
GoogleMaps里一个完整的贴图集合需要22 906 492 245个文件。
A complete set of tiles for Google Maps needs 22, 906, 492, 245 files.
使用导入设置,它也可以在游戏中为不同类型的应用而被转换成一个立方体贴图或法线贴图。
Using the Import Settings, it can also be converted to a Cubemap or Normalmap for different types of applications in the game.
我的硬盘空间不够用,因此我用C++写了一个贴图服务,可以根据需要生成并存储贴图文件。
I only have limited disk space, so I wrote a tile server in C++ that would generate tile files on demand, and then cache them.
不过,样式表贴图定位需要时间和特定技术,这使得这项技术优点难以使用,尤其是对新手而言。
Thought, CSS sprites require time and particular knowledges, which make the technique kinda hard to use, especially for begginners.
这样看起来更明显,你可以把一副图片或剪贴图片放进文件夹(如何做见下文),这样就更容易辨认。
They're easier to see and you can put a picture or clip art on the folder (see how below) so that it's more easily recognizable.
这样看起来更明显,你可以把一副图片或剪贴图片放进文件夹(如何做见下文),这样就更容易辨认。
They're easier to see and you can put a picture or clip art on the folder (see how below) so that it's more easily recognizable.
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