传统的虚拟生物行为动画是通过关键帧技术实现的,存在一些不足。
Conventional virtual biology behavior cartoon has some shortages for it is realized through key frame technology.
在打开动画的情况下执行模拟时,通常的行为如下。
When performing a simulation with animation turned on, the normal behavior is as follows.
还有一些新的行为是专为Sketchflow设计的,包括保持屏幕状态以及对Sketchflow动画回放的更多控制。
There are also new Behaviors specifically for SketchFlow, including ones to preserve screen state and to exert greater control over the playback of SketchFlow Animations.
本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。
This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.
可以结合关键帧动画的动态行为。
这个范例说明如何指定脚本动画之间的传递行为。
This example shows how to specify handoff behavior between storyboard animations.
更多生物行为相关开发潜能,如可控制的生物移动,动画和生成规则。
More capabilities for entity behaviors: e. g. customizable entity movement, animation, and spawn rules.
奥特曼是国外的动画形象,但在中国“90后”的孩子心中具有很广泛的影响力,甚至会影响他们的行为和对事物的判断。
Altman, an external animated image, has exerted its influence on the children born after 1990, even on their behaviors and judgments.
你还需要其他脚本调用动画控制和武器拖尾效果并进行行为控制。
You will also need another script that calls AnimationController and WeaponTrails and controls their behavior.
精细适当的动画可以有效传达当前的状态,提供有效的反馈,并使用户了解他们行为所产生的结果。
Subtle and appropriate animation can communicate status, provide useful feedback, and help users visualize the results of their actions.
开始所提供的演示图板中包含的操作序列,并指定选项来指明当已对属性进行动画处理时应发生的行为。
Begins the sequence of actions contained in the provided storyboard, with options specified for what should happen if the property is already animated.
基于上述理论基础,本文提出了虚拟环境下智能鱼行为仿真动画的总体设计方案。
Basing on the model of the artificial fish above, the thesis provides the design programs of simulating animation of the intelligent fish under the virtual environment.
基于上述理论基础,本文提出了虚拟环境下智能鱼行为仿真动画的总体设计方案。
Basing on the model of the artificial fish above, the thesis provides the design programs of simulating animation of the intelligent fish under the virtual environment.
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