The use of implicit curves in motion animation is investigated in this paper. Implicit curves for task specification in motion animation is proposed and further explored.
本文主要研究了隐曲线在行为动画中的应用,提出并进一步研究了隐曲线在行为动画中的任务指定作用。
参考来源 - 基于隐曲线的速度插值算法研究与实现 in C·2,447,543篇论文数据,部分数据来源于NoteExpress
传统的虚拟生物行为动画是通过关键帧技术实现的,存在一些不足。
Conventional virtual biology behavior cartoon has some shortages for it is realized through key frame technology.
在打开动画的情况下执行模拟时,通常的行为如下。
When performing a simulation with animation turned on, the normal behavior is as follows.
还有一些新的行为是专为Sketchflow设计的,包括保持屏幕状态以及对Sketchflow动画回放的更多控制。
There are also new Behaviors specifically for SketchFlow, including ones to preserve screen state and to exert greater control over the playback of SketchFlow Animations.
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