讨论相应的一些支撑技术即虚拟设计系统、虚拟仪器系统和虚拟运动控制器。
Some enable technologies, such as virtual design system, virtual device system and virtual motion controller, are discussed.
不同面部肌群的位置通过“发光点”的位置得以确定,影片角色的虚拟肌肉也发生相应的运动。
The positions of the various facial muscle-groups were determined from the markers’ positions, and the characters’ virtual muscles were moved accordingly.
不同面部肌群的位置通过“发光点”的位置得以确定,影片角色的虚拟肌肉也发生相应的运动。
The positions of the various facial muscle-groups were determined from the markers' positions, and the characters' virtual muscles were moved accordingly.
在某种意义上说,在视频游戏的形式上虚拟现实已经是家常便饭了,突出表现在那些阿凡达和其他可以感知运动并作出震动反应的的玩家上面。
In a sense, it has become commonplace in the form of video games, which routinely feature avatars and have controllers that sense movement and provide vibrational feedback.
在第一部分,我们讨论了运动跟踪怎么让我们敬畏虚拟空间的空气吉他手和鼓手。
In part one we discussed how motion tracking lets us be awesome air guitarists and drummers inside the virtual space.
虽然它是一个虚拟的阴影,但它是实际的太阳轨迹,所以你可以看到它的运动。
It is a virtual shadow, but it is the actual sunpath, so you can see its movement.
应用虚拟样机仿真方法进行了运动功能及求解算法的仿真试验。
Simulation tests of movement function and solution methods are given out by the simulation method of virtual machine.
本文以四元数、递归动力学和优化控制为基础,提出了一种基于力矩优化的虚拟人运动控制算法。
This paper presents a motion control algorithm for virtual human based on torque optimization. The algorithm is founded on the use of quaternion, recursive dynamics and optimal control.
他们可以利用他们残留的真实肢体来控制计算机生成肢体的运动,而那将出现在计算机虚拟的3d世界中他们被截掉的肢体处。
They can use their remaining physical limb to control the movements of a computer-generated limb, which appears in the 3d computer-generated world in the space of their amputated limb.
本文还介绍了虚拟维修环境中鼠标和键盘的运动模型定义方法。
Then the method of using mouse and keyboard for virtual maintenance operations is stated which defines the motion model separately for them.
这一次,他们设计的是华沙店铺的室内设计——第一个非虚拟的多彩运动鞋专卖店。
This time they took care of the Warsaw store interior - the first non-virtual Run Colors store.
飞船使用虚拟动画做出一个曲线运动。
虚拟人的运动生成及控制是虚拟人技术的重要研究方向。
The motion generation and control techniques are one of the most significant aspects of virtual human technology.
企业成长的金融实质是企业追求实体价值最大化与虚拟价值最大化之间既统一又对立的矛盾运动。
The financial essence of the firm growth is a contradictory movement between maximizing substance value of the firm and maximizing virtual value of the firm.
介绍了虚拟齿轮测量中心运动建模的体系结构。
The motion modeling system structure of virtual gear measuring center is introduced.
采用人工智能中的认知建模方法设计出虚拟人的足球运动仿真系统,实现具有认知能力的高级行为规划功能。
A cognitive modeling approach is used to design a football sport simulation system of virtual human, which can achieve high-level behavioral scheming function with cognitive ability.
通过将离散相模型引入到矿井火灾数值模拟过程,提出了利用火烟中固体粒子的CFD数值模拟结果控制虚拟世界中火烟运动的方法。
The method, which the CFD numerical results of solid particles in mine fire were utilized to control the movement of flame and smoke in Virtual Environment, was put forward.
在DXVHSDK的基础上,本文开发了一个可以控制虚拟人运动的原型系统。
Using DXVHSDK, we develop a prototype system which can control virtual human's motion.
基于虚拟原点概念推导了运动过程中射流径向尺寸变化规律。
The radius variation of the jet in the motion process is deduced based on the virtual origin concept.
基于磁定位器的映射方法可以应用到多种手术导航或虚拟现实的运动跟踪中。
The mapping method based on magnetic tracker can be extended to the motion tracking of multi-kind of operation guide system or virtual reality system.
研究如何在理想状态下使分布达到覆盖度最大化,同时采用虚拟势场方法使节点作扩散运动,以消除网络感知重叠区。
How to maximize the coverage in ideal state is studied. By using virtual potential field, nodes repel each other, which eliminates the sensing overlapping regions.
网络虚拟环境中虚拟人的运动表示与交通工具的运动表示具有完全不同的特点。
The expression of the virtual human movement is completely different from that of the vehicle in the network virtual environment.
如何为虚拟人物角色创建逼真、自然的人体运动,一直是计算机动画、虚拟现实和人机交互等许多研究领域的重要课题。
It is an important research topic in the areas of computer animation, virtual realism and human interaction to create realistic and natural human motions for virtual human characters.
给出了飞行器级间分离仿真时用于控制飞行器模型运动的虚拟世界结构,并且据此建立了一个包括飞行器模型和场景模型的虚拟世界。
The virtual world structure for controlling the motion of the flight vehicle model is presented, and hereby a virtual world including the flight vehicle model and the scene model is built up.
给出了飞行器级间分离仿真时用于控制飞行器模型运动的虚拟世界结构,并且据此建立了一个包括飞行器模型和场景模型的虚拟世界。
The virtual world structure for controlling the motion of the flight vehicle model is presented, and hereby a virtual world including the flight vehicle model and the scene model is built up.
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