虽然它是一个虚拟的阴影,但它是实际的太阳轨迹,所以你可以看到它的运动。
It is a virtual shadow, but it is the actual sunpath, so you can see its movement.
本文以四元数、递归动力学和优化控制为基础,提出了一种基于力矩优化的虚拟人运动控制算法。
This paper presents a motion control algorithm for virtual human based on torque optimization. The algorithm is founded on the use of quaternion, recursive dynamics and optimal control.
本文对从人手到虚拟手的运动映射技术进行了详细的探讨。
This paper focuses on the technology of motion mapping between human hand and virtual hand.
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