With these customer lists in hand, Member Works started dialing for dollars—selling dental plans, videogames, computer software and other products and services.
有了这些客户名单在手上,MemberWorks 公司开始来赚取收入——销售牙科计划、视频游戏、电脑软件以及其他产品和服务。
Cera: Right. We've all played videogames—just at different stages.
塞拉:没错,我们都是玩视频游戏长大的——虽然我们处于不同的年龄层次。
To be sure, there are limits to videogames' usefulness in the workplace.
可以肯定的是,游戏在工作场所的使用是有限制的。
SAN FRANCISCO — in most workplaces playing videogames will get you fired.
旧金山——在大多数工作场所玩游戏,将会被解雇。
Do videogames, top sports leagues and Discovery documentaries have a future?
电玩、顶级体育竞技联赛和探索频道的纪录片有没有前途?
One of my friends admitted that he’s sunk thousands of dollars into online videogames.
有个朋友承认自己在网路视频游戏上花掉了几千美元。
Is it because they spend so much time indoors playing videogames and surfing the Internet?
是因为他们花太多时间在室内打游戏和上网?
Microsoft, Konami, and Disney Interactive Studios are each showing off karaoke-themed videogames.
微软、科乐美、迪士尼都公布了各自卡拉ok类型的游戏。
The superheroes could also add to Disney's offerings of videogames, amusement-park rides, toys and apparel.
Marvel旗下的超级英雄还将给迪士尼的视频游戏、游乐园、玩具和服装等产品带来提振。
And that was the decade when bowling alleys figured out the addictive, quarter-munching qualities of videogames.
正是在那十年时间里,保龄球馆发现了电子游戏这种容易让人上瘾的吸金机器。
Baker, thinking about the intense focus he'd seen on the face of his preteen son when playing videogames, agreed.
而Baker想到了他那处于青春期的儿子玩视频游戏时脸上那种紧张专注的表情,欣然表示同意。
One of the most popular videogames on the Internet right now is about as low-tech as a high-school social studies quiz.
如今在互联网上最火的一款游戏,其技术含量却与高中生的社会学科测试相差无几。
The new chip can download data twice as fast and can handle graphics seven times faster, making it better for videogames, Apple said.
苹果说,这种新型芯片下载数据的速度可达原来的两倍,处理图像的速度可达原来的七倍,玩视频游戏的体验会更好。
They form the backdrop of countless films and videogames and give artists an opportunity to explore the boundaries of their imagination.
他们形成了无数的电影和电子游戏的背景,使艺术家们有机会探索自己的想象力的边界。
Your appreciation of the value of videogames is well known, and I would be eager to hear your thoughts on them and your connections to them.
众所周知,您对视频游戏的价值是非常推崇的, 所以在这儿我特别想听听您对游戏的各种想法.
Chinese music's undisputed megastar is Faye Wong - who owes her success in part to another branch of the entertainment industry, videogames.
中国乐坛无可争议的巨星是王菲,她的成功部分要归因于娱乐业的另一分支:电玩。
The use of mobile phones and portable videogames machines is prohibited in most schools and some do not allow pupils to bring them through the gates.
在绝大多数学校,手机和便携式游戏机都不允许使用,还有一些甚至禁止小学生把它们带进校园。
And why should videogames be any different than novels, where most authors agree a handful of basic plots serve as the foundation of endless variations?
而且,视频游戏为什么就要和小说不一样呢?
Her team randomly assigned seven men and seven women to play two action videogames for a total of 50 hours, with no more than two hours of play per day.
她的小组随机指派7名男性和7名女性玩两款动作游戏,每天游戏时间不超过2小时,总时间为50个小时。
The FMV sequences, for the most part, reminded me why videogames use this technique sparingly, choosing instead to do motion capture and voice acting.
大多数场景下的FMV过场动画, 让我明白了为什么电视游戏很少使用这种技术,而更多地采用动作捕捉和配音。
The 25-year-old computer programmer was home in his San Francisco apartment, spending his evening the same way he spent much of his free time: playing videogames.
这名25岁的电脑程序员,那天晚上在三藩市的公寓里,跟往常一样,正玩着视频游戏消磨空闲时间。
According to the company, the team sought to channel the feel of early 1980s 8-bit microprocessor videogames such as Super Mario Brothers and Sonic the Hedgehog.
丰田公司称该设计团队致力于从上世纪80年代早期的八位微处理电脑游戏,诸如超级玛丽和刺猬索尼克中寻找灵感。
He developed the Disney Epic Mickey game, set for launch on Nintendo's Wii console next year, as the latest instalment from the Magic Kingdom's fast-growing videogames arm.
科特开发的游戏“迪士尼·米奇史诗”(the Disney Epic Mickey game),将在明年任天堂的Wii平台上首次推出,是迪士尼神奇王国(Magic Kingdom)快速成长的电子游戏部门推出的最新一部。
The Numbers confirm that a lazy consumer trend has followed videogames from the Xbox to the iPhone: people will buy anything good, even if they've already played it before.
这一数字证实了,对视频游戏那种“懒洋洋的”消费趋势已从微软游戏机Xbox一路延伸到iPhone了:只要是不错的东西,消费者就会买,哪怕他们已经玩过了。
About two-thirds of 8 - to 18-year-olds said they had no rules on the amount of time they spent watching TV, playing videogames or using the computer, the Kaiser report found.
凯撒家庭基金会的报告发现,八至18岁的受访者中约有三分之二的人说,他们每天看电视、玩电子游戏和使用电脑的时间没有规定。
Time spent in front of TVs and computers and videogames has come under fire in studies in recent years for contributing to an epidemic of obesity in the U.S. and around the world.
近年来的多项研究都认为,如今美国及全球肥胖症患者数量日益增多,是因为大家在电视、电脑及电玩前花了过多的时间。
Time spent in front of TVs and computers and videogames has come under fire in studies in recent years for contributing to an epidemic of obesity in the U.S. and around the world.
近年来的多项研究都认为,如今美国及全球肥胖症患者数量日益增多,是因为大家在电视、电脑及电玩前花了过多的时间。
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