With these customer lists in hand, Member Works started dialing for dollars—selling dental plans, videogames, computer software and other products and services.
有了这些客户名单在手上,MemberWorks 公司开始来赚取收入——销售牙科计划、视频游戏、电脑软件以及其他产品和服务。
你喜欢电玩吗?
Cera: Right. We've all played videogames—just at different stages.
塞拉:没错,我们都是玩视频游戏长大的——虽然我们处于不同的年龄层次。
To be sure, there are limits to videogames' usefulness in the workplace.
可以肯定的是,游戏在工作场所的使用是有限制的。
SAN FRANCISCO — in most workplaces playing videogames will get you fired.
旧金山——在大多数工作场所玩游戏,将会被解雇。
One of my friends admitted that he’s sunk thousands of dollars into online videogames.
有个朋友承认自己在网路视频游戏上花掉了几千美元。
Is it because they spend so much time indoors playing videogames and surfing the Internet?
是因为他们花太多时间在室内打游戏和上网?
Microsoft, Konami, and Disney Interactive Studios are each showing off karaoke-themed videogames.
微软、科乐美、迪士尼都公布了各自卡拉ok类型的游戏。
The superheroes could also add to Disney's offerings of videogames, amusement-park rides, toys and apparel.
Marvel旗下的超级英雄还将给迪士尼的视频游戏、游乐园、玩具和服装等产品带来提振。
And that was the decade when bowling alleys figured out the addictive, quarter-munching qualities of videogames.
正是在那十年时间里,保龄球馆发现了电子游戏这种容易让人上瘾的吸金机器。
Baker, thinking about the intense focus he'd seen on the face of his preteen son when playing videogames, agreed.
而Baker想到了他那处于青春期的儿子玩视频游戏时脸上那种紧张专注的表情,欣然表示同意。
The new chip can download data twice as fast and can handle graphics seven times faster, making it better for videogames, Apple said.
苹果说,这种新型芯片下载数据的速度可达原来的两倍,处理图像的速度可达原来的七倍,玩视频游戏的体验会更好。
Your appreciation of the value of videogames is well known, and I would be eager to hear your thoughts on them and your connections to them.
众所周知,您对视频游戏的价值是非常推崇的, 所以在这儿我特别想听听您对游戏的各种想法.
The use of mobile phones and portable videogames machines is prohibited in most schools and some do not allow pupils to bring them through the gates.
在绝大多数学校,手机和便携式游戏机都不允许使用,还有一些甚至禁止小学生把它们带进校园。
And why should videogames be any different than novels, where most authors agree a handful of basic plots serve as the foundation of endless variations?
而且,视频游戏为什么就要和小说不一样呢?
Her team randomly assigned seven men and seven women to play two action videogames for a total of 50 hours, with no more than two hours of play per day.
她的小组随机指派7名男性和7名女性玩两款动作游戏,每天游戏时间不超过2小时,总时间为50个小时。
The 25-year-old computer programmer was home in his San Francisco apartment, spending his evening the same way he spent much of his free time: playing videogames.
这名25岁的电脑程序员,那天晚上在三藩市的公寓里,跟往常一样,正玩着视频游戏消磨空闲时间。
He developed the Disney Epic Mickey game, set for launch on Nintendo's Wii console next year, as the latest instalment from the Magic Kingdom's fast-growing videogames arm.
科特开发的游戏“迪士尼·米奇史诗”(the Disney Epic Mickey game),将在明年任天堂的Wii平台上首次推出,是迪士尼神奇王国(Magic Kingdom)快速成长的电子游戏部门推出的最新一部。
The Numbers confirm that a lazy consumer trend has followed videogames from the Xbox to the iPhone: people will buy anything good, even if they've already played it before.
这一数字证实了,对视频游戏那种“懒洋洋的”消费趋势已从微软游戏机Xbox一路延伸到iPhone了:只要是不错的东西,消费者就会买,哪怕他们已经玩过了。
Time spent in front of TVs and computers and videogames has come under fire in studies in recent years for contributing to an epidemic of obesity in the U.S. and around the world.
近年来的多项研究都认为,如今美国及全球肥胖症患者数量日益增多,是因为大家在电视、电脑及电玩前花了过多的时间。
Bavelier's group tested 11 men who reported having played action videogames at least five times a week for the past year and 12 men who reported no action videogame activity in the past year.
研究过程中,巴韦利埃的小组共对11名在过去一年内至少每周玩5次动作游戏的男性进行了测试,同时接受测试的还有12名在过去一年内从未玩动作游戏的男性。
In a keynote entitled "Grand Challenges for game Developers" delivered at the game Developers Conference on Wednesday, Garg focused on videogames' unique ability to engage, immerse and teach.
在周三的游戏开发者大会上,加戈发表了题为《游戏开发者面临的重大挑战》的主题演讲,聚焦了电子游戏在参与性,专注性和教学方面的独特功能。
‘Nowadays, there is great concern because children are glued to the television, computers, and videogames, but the same importance is not given to them going to bed at the same time every night.’
如今,孩子对电视、电脑及电动游戏的痴迷程度已经引起了社会的担忧,但是人们似乎还没有意识到让孩子每天按时睡觉的重要性。
‘Nowadays, there is great concern because children are glued to the television, computers, and videogames, but the same importance is not given to them going to bed at the same time every night.’
如今,孩子对电视、电脑及电动游戏的痴迷程度已经引起了社会的担忧,但是人们似乎还没有意识到让孩子每天按时睡觉的重要性。
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